Marth (SSB4): Difference between revisions

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*{{buff|Marth's [[fast fall]]ing speed is faster (2.1 → 2.528), improving his air game and making him less susceptible to juggling.}}
*{{buff|Marth's [[fast fall]]ing speed is faster (2.1 → 2.528), improving his air game and making him less susceptible to juggling.}}
*{{change|Marth's [[gravity]] is higher (0.06715 → 0.075), hindering his endurance, making him more susceptible to combos and reducing the height of his jumps, but allowing him to reach his falling speed faster.}}
*{{change|Marth's [[gravity]] is higher (0.06715 → 0.075), hindering his endurance, making him more susceptible to combos and reducing the height of his jumps, but allowing him to reach his falling speed faster.}}
*{{buff|Marth is slightly heavier (87 → 90), improving his endurance.}}
**{{buff|Due to Marth's lower short hop, he now lands before his forward jumping animation ends. Because of this, Marth is no longer stuck in the air for one frame before performing his soft landing, if he performs an empty forwards short hop.}}
*{{buff|Marth no longer has a glitch when in some situations, he would be stuck in the air for one frame before performing his soft landing.}}
*{{buff|Marth is heavier (87 → 90), improving his endurance.}}
*{{nerf|Marth's [[item throw]] is weaker (1 → 0.966). Additionally, the removal of [[glide toss]]ing hinders his approach with items.}}
*{{nerf|Marth's [[item throw]] is weaker (1 → 0.966). Additionally, the removal of [[glide toss]]ing hinders his approach with items.}}
*{{buff|Marth's [[roll]]s have less ending lag (FAF 36 → 31).}}
*{{buff|Marth's [[roll]]s have less ending lag (FAF 36 → 31).}}
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*{{nerf|Marth's air dodge's has a shorter duration (frames 5-30 → 3-27).}}
*{{nerf|Marth's air dodge's has a shorter duration (frames 5-30 → 3-27).}}
*{{buff|Most of Marth's attacks have slightly increased reach compared to ''Brawl'' due to the tipper hitboxes on a large majority of his moves being positioned further along his sword (although most of his tipper hitboxes are now smaller).}}  
*{{buff|Most of Marth's attacks have slightly increased reach compared to ''Brawl'' due to the tipper hitboxes on a large majority of his moves being positioned further along his sword (although most of his tipper hitboxes are now smaller).}}  
**{{nerf|Despite this, his overall range is worse due to most of his attacks having smaller hitboxes making his attacks harder to land and hindering his ability to wall out his opponents. This is further exacerbated by the nerfs some of his key spacing tools received such as his [[forward aerial]].}}  
**{{nerf|Despite this, his overall range is worse due to most of his attacks having smaller hitboxes making his attacks harder to land and hindering his ability to wall out his opponents. This is further exacerbated by the nerfs some of his key spacing tools received such as his [[forward aerial]].}}


===Ground attacks===
===Ground attacks===
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