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==2000s: Small Beginnings== | ==2000s: Small Beginnings== | ||
Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing ''Smash'' fanbase, the ''Smash 64'' competitive scene was initially very small and esoteric. With the founding of Smash World Forums (now [[Smashboards]]) in 2000, dedicated players in North America had a central hub to discuss the game and organize meetups. In Japan, similar community hubs existed, including Sumabura-bu, XMS, and Smabrer's Garden.<ref>{{Cite web|url=https://bignokh.com/2017/01/26/smash-history-the-early-ages-2001-2003/|title=Smash History: The Early Ages (2001-2003)}}</ref> Notable documented Japanese tournaments from this time include {{Trn| | Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing ''Smash'' fanbase, the ''Smash 64'' competitive scene was initially very small and esoteric. With the founding of Smash World Forums (now [[Smashboards]]) in 2000, dedicated players in North America had a central hub to discuss the game and organize meetups. In Japan, similar community hubs existed, including Sumabura-bu, XMS, and Smabrer's Garden.<ref>{{Cite web|url=https://bignokh.com/2017/01/26/smash-history-the-early-ages-2001-2003/|title=Smash History: The Early Ages (2001-2003)}}</ref> Notable documented Japanese tournaments from this time include the first Nintendo-sponsored tournaments: {{Trn|Smash Bros. Fighting Battle: Smash Bros. Meijin Deciding Game}}, held at Space World 1999, and events held on the Japan-only children's variety show ''64 Mario Stadium'', which were [https://www.youtube.com/watch?v=N2oBG4NHJ8I broadcast] on television.<ref>{{Cite web|url=https://web.archive.org/web/20180306183748/http://smash.captainjack.jp/entry/what-did-the-old-shcool-Japanese-Smash-64-community-look-like|title=What did the old school Japanese Smash 64 community look like?}}</ref> In 2001, {{Trn|Japan United Smash Festa Round-Robin 1}} featured several high-level players for the era, such as {{Sm|Oikawa}}, {{Sm|CaptainJack}}, {{Sm|Prince}}, and {{Sm|Keropi-}}. | ||
Unofficial [[netplay]] tournaments were also starting to gain traction. With the usage of emulators such as Project 64k and 1964, players could compete over the Internet for the first time, setting up competition using websites such as Emulation64 and GameFAQs. | Unofficial [[netplay]] tournaments were also starting to gain traction. With the usage of emulators such as Project 64k and 1964, players could compete over the Internet for the first time, setting up competition using websites such as Emulation64 and GameFAQs. |
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