Sheik: Difference between revisions
→As a playable character
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{{Main|Sheik (SSBU)}} | {{Main|Sheik (SSBU)}} | ||
[[File:Sheik SSBU.png|thumb|Sheik, as she appears in ''Ultimate''.]] | [[File:Sheik SSBU.png|thumb|Sheik, as she appears in ''Ultimate''.]] | ||
Sheik returns as a standalone character in ''Super Smash Bros. Ultimate''. However, her design has been | Sheik returns as a standalone character in ''Super Smash Bros. Ultimate''. However, her design has been overhauled to reference ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; Sheik now wears the Stealth Chest Guard and Stealth Tights from the Sheikah Set, while her mask is now similar to its appearance as headgear {{s|zeldawiki|armor}} in ''Breath of the Wild''. Unlike her previous appearances, Sheik is now an [[unlockable character]] instead of a [[starter character]]. | ||
As Sheik was top tier for most of ''Smash 4'' even in spite of the nerfs she received in updates, she was drastically nerfed in the transition to ''Ultimate''. Her damage output was severely reduced, forcing her to rack up extremely long strings of hits to deal any notable damage. Her already low weight was also decreased even further, and she doesn't benefit much from universal mobility improvements compared to other characters. Sheik's initially abysmal perception has slowly improved thanks to recent buffs however, and currently she is generally agreed to be mid-tier. | As Sheik was top tier for most of ''Smash 4'' even in spite of the nerfs she received in updates, she was drastically nerfed in the transition to ''Ultimate''. Her damage output was severely reduced, forcing her to rack up extremely long strings of hits to deal any notable damage. Her already low weight was also decreased even further, and she doesn't benefit much from universal mobility improvements compared to other characters. Sheik's initially abysmal perception has slowly improved thanks to recent buffs however, and currently she is generally agreed to be mid-tier. |