Ike: Difference between revisions

470 bytes removed ,  4 years ago
→‎As a playable character: Fixed an extremely poorly written section, verging on incoherence.
(→‎As a playable character: Fixed an extremely poorly written section, verging on incoherence.)
Tag: Mobile edit
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Ike's moveset has been subtly reworked to better resemble his ''Fire Emblem'' appearances, becoming more agile in exchange for a slight loss in power. Ike has been buffed, with his up air's greater range and speed improve its anti-air potential, Eruption generates further fire pillars when charged that increase its range, and neutral air has become somewhat infamous for its utility in neutral and starting combos.  
Ike's moveset has been subtly reworked to better resemble his ''Fire Emblem'' appearances, becoming more agile in exchange for a slight loss in power. Ike has been buffed, with his up air's greater range and speed improve its anti-air potential, Eruption generates further fire pillars when charged that increase its range, and neutral air has become somewhat infamous for its utility in neutral and starting combos.  


Potentially, it was clear that when he had major success in the past winning a few tournaments and occasionally in top 8. Players have notably put Ike in high or top tier category mainly to his general gameplay. His tier placement and success became a reverse when players knew more and more of his gameplay and how predictable it is. Some players would put Ike in an upper mid-tier category while others put him at a lower high-tier.
Ike had early success in competitive play, winning or placing highly in several tournaments. However, Ike’s success began to waver as the metagame developed. Counterplay focused on taking advantage of his slower frame data and over-centralized neutral air. Patch 8.0.0 nerfed neutral air while buffing other moves, most notably Aether which gained kill potential.


He hasn't had notable changes throughout the updates until Patch 8.0.0 came out which actually significantly buffed him. He has one nerf and a few buffs to help him at strengths. Due to the buffs, it actually helps Ike more than his nerfs. Players knew about the buffs that directed him being more viable, and he once retains his spot as a high tier character. While his popularity has dwindled due to retaining his weaknesses of a simple gameplan and exploitable recovery, Ike is nonetheless considered to be a viable character, with his appearance in ''Ultimate'' considered the best in the series.
Because of his diminishing competitive results and mixed balancing, Ike’s tier placement is a topic of debate amongst the community. It is generally agreed upon that Ike is a solo viable character.
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