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*{{change|Shulk's [[gravity]] is higher (0.085 → 0.098). This improves his vertical mobility and leaves him less vulnerable to juggles, but worsens his vertical endurance and reduces his jump height.}} | *{{change|Shulk's [[gravity]] is higher (0.085 → 0.098). This improves his vertical mobility and leaves him less vulnerable to juggles, but worsens his vertical endurance and reduces his jump height.}} | ||
*{{buff|Shulk's [[traction]] has been increased (0.044 → 0.94), improving his ability to punish [[out of shield]].}} | *{{buff|Shulk's [[traction]] has been increased (0.044 → 0.94), improving his ability to punish [[out of shield]].}} | ||
*{{nerf|Shulk is [[Weight|lighter]] (102 → 97), going from a semi-heavyweight to a heavier middleweight; he is now 1 unit lighter than {{SSBU|Mario}}, 1 unit heavier than {{SSBU|Wii Fit Trainer}}, and weighing the same as {{SSBU|Luigi}} and {{SSBU|Byleth}}. This | *{{nerf|Shulk is [[Weight|lighter]] (102 → 97), going from a semi-heavyweight to a heavier middleweight; he is now 1 unit lighter than {{SSBU|Mario}}, 1 unit heavier than {{SSBU|Wii Fit Trainer}}, and weighing the same as {{SSBU|Luigi}} and {{SSBU|Byleth}}. This worsens his endurance.}} | ||
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}} | *{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}} | ||
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-17 → 4-15).}} | *{{nerf|Forward roll grants less [[intangibility]] (frames 4-17 → 4-15).}} |
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