Template:SSB4 to SSBU changelist/Bowser: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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**{{buff|Dash grab has slightly more range (Z2 offset: 15.5u → 16.2u).}}
**{{buff|Dash grab has slightly more range (Z2 offset: 15.5u → 16.2u).}}
**{{buff|Pivot grab has less ending lag (FAF 46 → 44).}}
**{{buff|Pivot grab has less ending lag (FAF 46 → 44).}}
**{{nerf|Pivot grab has drastically reduced range (Z2 offset: -26.5u → -22u), being stricter to Bowser's arm.}}
**{{nerf|Pivot grab has drastically reduced range (Z2 offset: -26.5u → -22u), being stricter to Bowser's arm. However, it is still one of the longest-reaching non-tether pivot grabs in the game.}}
*[[Pummel]]:
*[[Pummel]]:
**{{buff|Pummel has less startup (frame 9 → 2), deals more [[hitlag]] (5 frames → 15), and has significantly less ending lag (FAF 24 → 8), shortening its duration. This slightly increases the amount of times Bowser can pummel the opponent before throwing them or before they break out.}}
**{{buff|Pummel has less startup (frame 9 → 2), deals more [[hitlag]] (5 frames → 15), and has significantly less ending lag (FAF 24 → 8), shortening its duration. This slightly increases the amount of times Bowser can pummel the opponent before throwing them or before they break out.}}
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*[[Up throw]]:
*[[Up throw]]:
**{{buff|The eighth hit deals more damage (1% → 2%), and it has an additional hit right as the release occurs that deals 4%, almost doubling its total damage output (6.5% → 11.5%).}}
**{{buff|The eighth hit deals more damage (1% → 2%), and it has an additional hit right as the release occurs that deals 4%, almost doubling its total damage output (6.5% → 11.5%).}}
**{{nerf|The ending hit's knockback will override the throw's knockback up until very high percents, with very different knockback values (25 (base)/180 (scaling) → 85/80) effectively resulting in the move dealing noticeably more knockback at lower percents while not having improved KO potential at high percents, reducing the move's combo potential significantly and preventing followups with neutral aerial almost entirely.}}
**{{nerf|The ending hit's knockback will override the throw portion's up until very high percentages. Said hit has greatly altered knockback (25 (base)/180 (scaling) → 85/80) effectively resulting in the move dealing noticeably more knockback at lower percents while not having improved KO potential at high percents, reducing its combo potential significantly and preventing followups with neutral aerial almost entirely.}}
**{{nerf|The throw releases opponents slower (frame 53 → 57), but has more ending lag (FAF 64 → 75). Although this is somewhat alleviated by Bowser's faster jumpsquat, it completely removes the move's combo potential past mid percents, along with no longer possessing any guranteed KO setups.}}
**{{nerf|The throw releases opponents slower (frame 53 → 57), but has more ending lag (FAF 64 → 75). Although this is somewhat alleviated by Bowser's faster jumpsquat, it completely removes the move's combo potential past mid percentages, along with no longer possessing any guranteed KO setups.}}
**{{nerf|The last hit deals much less knockback to bystanders (80 base/200 scaling → 85/80).}}
**{{nerf|The last hit deals significantly less knockback to bystanders (80 base/200 scaling → 85/80).}}
**{{change|The last hit launches bystanders vertically instead of being a [[semi-spike]] (0° → 80°). Coupled with the previous change, this removes its extreme horizontal KO power, but allows it to combo them alongside the thrown victim.}}
**{{change|The last hit launches bystanders vertically instead of being a [[semi-spike]] (0° → 80°). Coupled with the previous change, this removes the extreme horizontal KO power it used to have, but allows it to combo them alongside the thrown victim.}}
**{{change|Bowser hops during the final hit.}}
**{{change|Bowser hops during the final hit.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|The throw's release deals more damage (2% → 4%) with no compensation on knockback, although it is still weaker than forward throw.}}
**{{buff|The throw's release deals more damage (2% → 4%) with no compensation on knockback, although it's still rather weak.}}
**{{nerf|It has faster startup (frame 45, 56 → 35, 37), but with its total duration not reduced, significantly increasing its ending lag, while it remains easy to react to.}}
**{{nerf|It has faster startup (frame 45, 56 → 35, 37), but with its total duration not reduced, significantly increasing its ending lag, while it remains easy to react to.}}
**{{change|It has a more exaggerated animation where Bowser leaps upward and collapses belly-first on the opponent.}}
**{{change|It has a more exaggerated animation.}}
*[[Edge attack]]:
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 10%).}}
**{{buff|Edge attack deals more damage (7% → 10%).}}