Training Mode: Difference between revisions

Line 161: Line 161:
*In ''Smash 4'', the CPU number and behavior cannot be changed if any player possesses a [[Smash Ball]], the former of which stops the situation described above from happening (Final Smashes attacking nothing). Damage also can't be modified during a Final Smash attack. Items also oddly cannot be spawned while any character is in [[hitstun]] or in the [[tumbling]] animation.
*In ''Smash 4'', the CPU number and behavior cannot be changed if any player possesses a [[Smash Ball]], the former of which stops the situation described above from happening (Final Smashes attacking nothing). Damage also can't be modified during a Final Smash attack. Items also oddly cannot be spawned while any character is in [[hitstun]] or in the [[tumbling]] animation.
*In ''Super Smash Bros. for Nintendo 3DS'', if the speed is set to a (Hold L) setting, the character models will change when the button is held. This is because the game indirectly pauses when the L button is not held, and ''Smash 3DS'' switches the detail of the character models between gameplay and pausing.
*In ''Super Smash Bros. for Nintendo 3DS'', if the speed is set to a (Hold L) setting, the character models will change when the button is held. This is because the game indirectly pauses when the L button is not held, and ''Smash 3DS'' switches the detail of the character models between gameplay and pausing.
*When CPUs are set to Control in {{forwiiu}}, they will remain with a grey box and CPU tag, but will use human player colors for their [[shield]], launch indicators, Blast KO color, and {{SSB4|Villager}}'s [[Balloon Trip (move)|Balloon Trip]] (for example, the first CPU will use Player 2's blue color). This was also the case for the shield and [[blast line]] color in ''Brawl''.
*In ''Brawl'', ''Smash Wii U'', and ''Ultimate'', setting CPUs to Control will make use player 2's port color (blue) for their [[shield]], launch indicators, blast KO explosion, Villager and Isabelle's balloons when using [[Balloon Trip (move)|Balloon Trip]], and the reticle in Duck Hunt's smash attacks, although they still have CPU tag along with the grey-colored box on the HUD.
*The only things that override the stage freezing that occurs when bringing up the menu in {{forwiiu}} are the clock present in [[Smashville]] and [[Town and City]] and the character titles "rolling up" animation in [[Boxing Ring]].
*The only things that override the stage freezing that occurs when bringing up the menu in {{forwiiu}} are the clock present in [[Smashville]] and [[Town and City]] and the character titles "rolling up" animation in [[Boxing Ring]].
*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[Damage meter]] plays faster if the speed is set on 2/3x.
*Despite time being slowed down, in {{forwiiu}}, the "numbers breaking" animation for the [[Damage meter]] plays faster if the speed is set on 2/3x.
6,855

edits