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**{{nerf|Its increased knockback reduces its combo potential, especially into {{b|Thunder|Pokémon}}.}} | **{{nerf|Its increased knockback reduces its combo potential, especially into {{b|Thunder|Pokémon}}.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw inflicts 9 frames of hitlag on the opponent upon release. While making it easier to DI, this noticeably improves its combo potential.}} | **{{buff|Down throw inflicts 9 frames of hitlag on the opponent upon release. While making it easier to DI, this noticeably improves its combo potential despite its increased total duration (FAF 44 → 52).}} | ||
**{{nerf|The first hit is coded to disappear on the same frame it comes out. As a result, the throw deals less damage (8% → 5%) and no longer hits bystanders, but oddly enough, Pikachu and the thrown opponent still experience hitlag from the first hit.}} | **{{nerf|The first hit is coded to disappear on the same frame it comes out. As a result, the throw deals less damage (8% → 5%) and no longer hits bystanders, but oddly enough, Pikachu and the thrown opponent still experience hitlag from the first hit.}} | ||
**{{change|It launches at a slightly more vertical angle (80° → 83°).}} | **{{change|It launches at a slightly more vertical angle (80° → 83°).}} |
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