Dracula's Castle (World of Light): Difference between revisions

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The song links now directly lead to their descriptions.
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Evil ghosts are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.  
Evil ghosts are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.  


When the player is in the main halls or the dungeon, ''[[Vampire Killer]]'' plays. When the player is in the chapel, the outer wall, or underground, ''[[Starker / Wicked Child]]'' plays. When the player is in the clock tower, ''[[Out of Time]]'' plays. Finally, when the player is at the castle keep, ''[[Nothing to Lose]]'' plays.
When the player is in the main halls or the dungeon, ''[[List of SSBU Music (Castlevania series)#Vampire Killer (Remix)|Vampire Killer]]'' plays. When the player is in the chapel, the outer wall, or underground, ''[[List of SSBU Music (Castlevania series)#Starker / Wicked Child|Starker / Wicked Child]]'' plays. When the player is in the clock tower, ''[[List of SSBU Music (Castlevania series)#Out of Time|Out of Time]]'' plays. Finally, when the player is at the castle keep, ''[[List of SSBU Music (Castlevania series)#Nothing to Lose|Nothing to Lose]]'' plays.


The ghosts use the same sprite as the demon from the intensity choosing screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}.
The ghosts use the same sprite as the demon from the intensity choosing screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}.
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