2,614
edits
No edit summary |
Smash Master (talk | contribs) m (→Aerial attacks: They buffed up air the wrong way, it's still fairly inconsistent, they should've buffed it the same way they buffed up smash, by fixing the knockback and angle on the first hit) |
||
Line 77: | Line 77: | ||
**{{nerf|Up aerial's first hit has much less knockback scaling (100 → 50) and launches at different angles (100°/118° → 110°/123°). As a result, its knockback fails to follow Sonic's vertical momentum when used in a jump, worsening its linking ability into the second hit.}} | **{{nerf|Up aerial's first hit has much less knockback scaling (100 → 50) and launches at different angles (100°/118° → 110°/123°). As a result, its knockback fails to follow Sonic's vertical momentum when used in a jump, worsening its linking ability into the second hit.}} | ||
**{{buff|The second hit deals more damage (6% → 8%), with knockback scaling compensated (82 → 68).}} | **{{buff|The second hit deals more damage (6% → 8%), with knockback scaling compensated (82 → 68).}} | ||
**{{buff|The second hit has an additional hitbox below Sonic, | **{{buff|The second hit has an additional hitbox below Sonic, mitigating some of the linking issues caused by the aforementioned changes to the first hit.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{change|Down aerial only possesses a clean hit and late hit, with the early hit being removed (frames 17-18/19-22/23-32 → 17-19/20-32).}} | **{{change|Down aerial only possesses a clean hit and late hit, with the early hit being removed (frames 17-18/19-22/23-32 → 17-19/20-32).}} |
edits