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*If one resets the training session in {{forwiiu}} during the "numbers breaking" animation, the Damage meter will become stuck in the shaking animation until the affected player takes damage. | *If one resets the training session in {{forwiiu}} during the "numbers breaking" animation, the Damage meter will become stuck in the shaking animation until the affected player takes damage. | ||
*In ''Ultimate'', a glitch causes the individual Damage counter to display 0.1% less damage for certain moves with decimal damage values, despite the Total Damage counter showing the correct amount of damage applied to the opponent. An example is {{SSBU|Mario}}'s pummel, which deals 1.3% (without the [[1v1 multiplier]]), but erroneously displays 1.2% in the Damage counter. | *In ''Ultimate'', a glitch causes the individual Damage counter to display 0.1% less damage for certain moves with decimal damage values, despite the Total Damage counter showing the correct amount of damage applied to the opponent. An example is {{SSBU|Mario}}'s pummel, which deals 1.3% (without the [[1v1 multiplier]]), but erroneously displays 1.2% in the Damage counter. | ||
*In ''Ultimate'', when {{SSBU|Kirby}} [[List of Copy Abilities|copies]] {{SSBU|Steve}}, the invincibility and intangibility overlays | *In ''Ultimate'', when {{SSBU|Kirby}} [[List of Copy Abilities|copies]] {{SSBU|Steve}}, the invincibility and intangibility overlays from the "Invincibility" modifier do not properly apply to him, with the most evident case being when obtaining a [[Super Star]]. [https://twitter.com/ron_yt0510/status/1316293586644692993] | ||
==Gallery== | ==Gallery== |
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