TNT: Difference between revisions

4 bytes removed ,  4 years ago
(I'm having trouble finding these numbers in the code, but at least it's easily tested)
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A trail of redstone ending with a pressure plate can be placed by moving while holding the special move button after placing the TNT, which will form in block-wide lengths in front of Steve. Steve can safely walk through the TNT to place the trail on the other side. After placing a trail, releasing the special move button will convert the redstone in front of Steve into a pressure plate. Any case of the TNT exploding via the pressure plate will increase the damage it does. Each unit of redstone can place a trail of up to 9 blocks long. A redstone trail is limited to a length of 10.
A trail of redstone ending with a pressure plate can be placed by moving while holding the special move button after placing the TNT, which will form in block-wide lengths in front of Steve. Steve can safely walk through the TNT to place the trail on the other side. After placing a trail, releasing the special move button will convert the redstone in front of Steve into a pressure plate. Any case of the TNT exploding via the pressure plate will increase the damage it does. Each unit of redstone can place a trail of up to 9 blocks long. A redstone trail is limited to a length of 10.


A TNT dropped from the air will have no redstone trail but can be applied with one if Steve stands next to the TNT, performs a down special and holds the special move button. The same can be done next to a pressure plate to place or extend a redstone trail. If a TNT block is struck with an attack, it will be knocked away a bit and reduce its detonation timer. If the TNT is knocked over one block length away from its redstone/pressure plate, the latter will all disappear and be wasted and the TNT loses its trigger, but can be reapplied with one if the TNT's remaining time allows it. If redstone is applied on a TNT block that already has a trigger set on its other side, the old trail disappears and will be overridden by the new redstone trail.
A TNT dropped from the air will have no redstone trail but can be applied with one if Steve stands next to the TNT, performs a down special and holds the special move button. The same can be done next to a pressure plate to place or extend a redstone trail. If a TNT block is struck with an attack, it will be knocked away a bit and reduce its detonation timer. If the TNT is knocked over one block length away from its redstone/pressure plate, the latter will disappear and be wasted and the TNT loses its trigger, but can be reapplied with one if the TNT's remaining time allows it. If redstone is applied on a TNT block that already has a trigger set on its other side, the old trail disappears and will be overridden by the new redstone trail.


The TNT also detonates when hit enough times, being especially unstable to [[flame]] moves. The TNT explosion triggers a [[Special Zoom]] if it hits anyone. If two Steve players place their TNT blocks next to each other, an activated pressure plate will detonate both of them at once. Players that activated the pressure plate but are within range of the explosion will take half the explosion's damage and knockback.
The TNT also detonates when hit enough times, being especially unstable to [[flame]] moves. The TNT explosion triggers a [[Special Zoom]] if it hits anyone. If two Steve players place their TNT blocks next to each other, an activated pressure plate will detonate both of them at once. Players that activated the pressure plate but are within range of the explosion will take half the explosion's damage and knockback.
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