Template:SSB4 to SSBU changelist/Pikachu: Difference between revisions

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**{{buff|Forward aerial hits six times instead of five, and deals more damage if all hits connect (1.7% (hits 1-4), 3% (hit 5) → 1.4% (hits 1-5), 4.8% (hit 6); total: 9.8% → 11.8%).}}
**{{buff|Forward aerial hits six times instead of five, and deals more damage if all hits connect (1.7% (hits 1-4), 3% (hit 5) → 1.4% (hits 1-5), 4.8% (hit 6); total: 9.8% → 11.8%).}}
**{{buff|It has lower hitlag multipliers (0.7× → 0.5× (looping hits), 2.2× → 1.5× (last hit)), making it harder to SDI out of.}}
**{{buff|It has lower hitlag multipliers (0.7× → 0.5× (looping hits), 2.2× → 1.5× (last hit)), making it harder to SDI out of.}}
**{{buff|The looping hits have different angles (74°/280° → 35°/310°/60°/290°), allowing them to connect better.}}
**{{buff|The looping hits have different angles (74°/280° → 35°/290°/60°/280°), allowing them to connect better.}}
**{{buff|The last hit deals less base knockback (50 → 40), but has more knockback scaling (150 → 154), which alongside its higher damage output improves its combo and KO potential.}}
**{{buff|The last hit deals less base knockback (50 → 40), but has more knockback scaling (150 → 154), which alongside its higher damage output improves its combo and KO potential.}}
**{{nerf|It has slightly more startup lag (frame 10 → 11).}}
**{{nerf|It has slightly more startup lag (frame 10 → 11).}}