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Smash Master (talk | contribs) m (→Ground attacks) |
Smash Master (talk | contribs) m (→Ground attacks) |
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**{{buff|Up smash has less startup lag (frame 19 → 14).}} | **{{buff|Up smash has less startup lag (frame 19 → 14).}} | ||
**{{buff|Up smash's looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range.}} | **{{buff|Up smash's looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range.}} | ||
**{{buff|The first hit launches opponents towards Sonic (90° → | **{{buff|The first hit launches opponents towards Sonic (90° → 110°) with increased knockback (FKB 70 → 120), while the looping hits have a lower [[SDI]] multiplier (0.6× → 0.5×), and both use [[weight-independent]] knockback, allowing them to connect more reliably.}} | ||
**{{buff|The last hit has increased knockback scaling (165 → 170), improving its KO potential.}} | **{{buff|The last hit has increased knockback scaling (165 → 170), improving its KO potential.}} | ||
**{{buff|Up smash's invincibility lasts longer.}} | **{{buff|Up smash's invincibility lasts longer.}} |
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