List of spirits (Dragon Quest series): Difference between revisions

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*This spirit battle represents fighting against the Hero's comrades with the puppet fighters appearing in the order they join the party in ''Dragon Quest XI S'':
*This spirit battle represents fighting against the Hero's comrades as they appear in ''Dragon Quest XI S'', with each of the puppet fighters representing the comrades in the order they join the party.
**Link's frequent use of [[Boomerang]] represents {{s|dragonquestwiki|Erik}}, a quick but fragile character who wields swords and [[boomerang]]s.
**The Link puppet fighter's frequent use of [[Boomerang]] represents {{s|dragonquestwiki|Erik}}, a quick but fragile character who wields swords and [[boomerang]]s.
**Zelda and the Tiny Robin represent {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively, both mages who favors their special moves.
**The Zelda and the Tiny Robin puppet fighters' favored special moves represents the twin mage sisters, {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively. The Zelda puppet fighter's Autoheal effect references Serena's role as a healer.
**Sheik starting off with a [[Beam Sword]] and frequent use of [[Needle Storm]] represents {{s|dragonquestwiki|Sylvando}}, who wields swords and small knives.
**The Sheik puppet fighter starting off with a [[Beam Sword]] and frequent use of [[Needle Storm]] represents {{s|dragonquestwiki|Sylvando}}, who wields swords and small knives.
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**The Zero Suit Samus puppet fighter represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**The Tiny King Dedede puppet fighter represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who can wield greatswords similar to Ike's Ragnell.
**Finally, the Ike puppet fighter represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
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*The Giant King K. Rool puppet fighter represents Cetacea, a giant fabled whale who sails through the skies.
*The Giant King K. Rool puppet fighter references both King K. Rool and Cetacea being animal characters. The puppet fighter's white coloration also features its gold crown, referencing Cetacea's white-and-gold color scheme.
*The Hero minion fighter references him being the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The Hero minion fighter represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The stage references Cetacea appearing as a background character.
*The stage references Cetacea appearing as a background character. The stage and music also references Cetacea's appearance in ''Dragon Quest XI''.
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*The blue Kirby Team represents Slime, a common enemy in the ''Dragon Quest'' series.
*The blue Kirby puppet fighter represents the Slime, a blue-colored common common enemy in the ''Dragon Quest'' series.
*The Giant Kirby puppet fighter represents King Slime, a single form taken by different Slimes morphed together.
*The Giant Kirby puppet fighter and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form.
*The stage represents the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The second battle condition references the Slimes' basic attack where they will jump and strike the player.
*The second battle condition references the Slimes' basic attack where they will jump and strike the player.
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*The Meta Knight puppet fighters represents Drackys, common bat-like enemies in the ''Dragon Quest'' series. The three puppet fighters represents a standard Dracky as well as its forms, Drackolyte and Drackmage.
*The Meta Knight puppet fighters and the third battle condition references both Meta Knight and Drackys being flying characters with a bat wing design. The three puppet fighters each represents a standard Dracky as well as its other forms, Drackolyte and Drackmage.
*The stage references the Drackys' namesake, [[Dracula]].
*The stage references the Drackys' namesake, [[Dracula]].
*The Defense ↓ rule and battle condition references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party. The third battle condition references to the Dracky's power to fly.
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The Defense ↓ rule and battle condition references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
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*The yellow Giant R.O.B. represents the Golem due to both being autonomous characters.
*The Giant R.O.B. puppet fighter references both R.O.B. being autonomous characters. The puppet fighter's yellow coloration references the Golem's yellow color scheme.
*The stage references the original ''Dragon Quest'', where a Golem stands guard near the outskirts of the town of Cantlin.
*The stage references the original ''Dragon Quest'', where a Golem stands guard near the outskirts of the town of Cantlin. The stage also references both ''Dragon Quest'' and ''Super Mario Bros.'' being 8-bit games released on the NES.
*The Sleep Status rule references the previously-mentioned Golem, as it can be put to sleep with the Faerie Flute to make the battle easier.  
*The Sleep Status rule references the previously-mentioned Golem, as it can be put to sleep with the Faerie Flute to make the battle easier.  
*The Slow Super Armor battle condition and the second battle condition references the Golem's low agility and high defense and attack power.
*The Slow Super Armor battle condition and the second battle condition references the Golem's low agility and high defense and attack power.
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
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*The Pichu puppet fighter represents the Great Sabrecub.
*The Spiky Pichu puppet fighter represents the Great Sabrecub, a yellow-colored animal character with a spiky mane.
*The Giant Pikachu minion fighter represents the Great Sabrecat, the older version of the Sabrecub.
*The Giant Pikachu minion fighter references both Pikachu and the Great Sabrecat being the older, evolved form of their younger counterpart. The minion fighter's female variant features a red hat, referencing the Great Sabrecat being the Sabrecub's mother with a red mane.
*The stage represents the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The stage and music references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The Pichu puppet fighter's frequent shielding references the Great Sabrecat's motherly instinct to protect its young. The Soccer Ball item likely references a cat's affinity for playing with spherical objects.
*The battle conditions references the Great Sabrecat's motherly instinct to protect its young.  
*The Soccer Ball item likely references a cat's affinity for playing with spherical objects.
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*The Metal Kirby puppet fighter represents the Liquid Metal Slime, a metallic version of the standard Slime. The puppet fighter starting off with a Franklin Badge references the Liquid Metal Slimes' immunity to magic spells.
*The Metal Kirby puppet fighter represents the Liquid Metal Slime, a metallic version of the standard Slime.  
*The stage references the Liquid Metal Slimes often being found in caves or other cavernous areas.
*The stage references the Liquid Metal Slimes often being found in caves or other cavernous areas.
*The rules and the Super Armor battle condition references the Liquid Metal Slimes having high speed and defense, but having low attack power.  
*The puppet fighter starts off with a Franklin Badge, referencing the Liquid Metal Slimes' immunity to magic spells.
*The timed stamina battles likely references the Liquid Metal Slimes' low HP and how they typically flee in one turn rather than battling.
*This spirit battle references the battle against the Liquid Metal Slime, which has high speed and defense and low attack power and HP. The puppet fighter avoids conflict, referencing how Liquid Metal Slimes typically flee in one turn rather than battling.
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*The Tiny Mr. Game & Watch Team represents the Tockles, a dimunitive race of ethereal beings. The puppet fighters also references to the electronic tick-tock noises the puppet fighter makes, fitting with the Tockles living in a community outside the flow of time.
*The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive multicolored race of ethereal beings. The puppet fighters also references the electronic tick-tock noises the puppet fighters make, fitting with the Tockles living in a community outside the flow of time.
*The stage references the Tockles appearing as background characters.
*The stage references the Tockles appearing as background characters.
*The Invisibility rule and battle conditions references how Tockles are normally invisible to everyone except the Luminary and will become invisible if anyone touches them while outside of Tickington, their home village.
*The Invisibility rule and battle conditions references how Tockles are normally invisible to everyone except the Luminary and will become invisible if anyone touches them while outside of Tickington, their home village.
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