Lag: Difference between revisions

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'''Start-up lag''', also known as just '''start-up''' and '''windup''', is the delay between a move being initiated and the move having an effect, such as the length of time before a [[hitbox]] is first produced. The fastest any move can come out is on frame 1 (1/60th of a second) and the more frames it takes for a move to come out, the longer its startup lag will be. Examples of moves with extreme start-up lag include [[Ganondorf]]'s [[Warlock Punch]] and [[King Dedede]]'s [[forward smash]]. Examples of moves with no start-up lag include {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Reflector]] in ''Melee'' and [[Jigglypuff]]'s [[Rest]]. [[Flinching]] during start-up will prevent the move from being executed, unless the move grants the character [[invincibility]]/[[intangibility]] or [[armor]].
'''Start-up lag''', also known as just '''start-up''' and '''windup''', is the delay between a move being initiated and the move having an effect, such as the length of time before a [[hitbox]] is first produced. The fastest any move can come out is on frame 1 (1/60th of a second) and the more frames it takes for a move to come out, the longer its startup lag will be. Examples of moves with extreme start-up lag include [[Ganondorf]]'s [[Warlock Punch]] and [[King Dedede]]'s [[forward smash]]. Examples of moves with no start-up lag include {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Reflector]] in ''Melee'' and [[Jigglypuff]]'s [[Rest]]. [[Flinching]] during start-up will prevent the move from being executed, unless the move grants the character [[invincibility]]/[[intangibility]] or [[armor]].


The primary advantage of lower start-up lag is that the attack gives the opponent less reaction time, as well as the ability to hit before other attacks, giving the user greater flexibility in being able to land the attack (making such attacks all-around easier to land). Moves with lower startup lag can be used in a greater amount of situations, such as being a pressure escaping tool or as a [[punishment]] option. Moves with higher startup lag however cannot be used in nearly as many situations as the opponent can usually punish the attacker for simply throwing out the move before it can connect. Moves with very high startup lag are rarely used as a result, only being useful as a risky hard punish or as a [[shield break]] punish in most situations. While not always true, characters with fast frame data attacks tend to be more successful in competitive play then those with slow frame data attacks; part of the reason why characters such as [[Pikachu]], [[Fox]], [[Sheik]], and [[Meta Knight]] typically rank in the top or high tiers in ''Smash'' tier lists is that the general start-up lag of their attacks are among the fastest. Conversely, a major part of why characters such as [[Bowser]] and [[Ganondorf]] are typically ranked as low tier characters is that the general start-up lag of their attacks are among the slowest.
The primary advantage of lower start-up lag is that the attack gives the opponent less reaction time, as well as the ability to hit before other attacks, giving the user greater flexibility in being able to land the attack (making such attacks all-around easier to land). Moves with lower startup lag can be used in a greater amount of situations, such as being a pressure escaping tool or as a [[punishment]] option. Moves with higher startup lag however cannot be used in nearly as many situations as the opponent can usually punish the attacker for simply throwing out the move before it can connect. Moves with very high startup lag are rarely used as a result, only being useful as a risky hard punish or as a [[shield break]] punish in most situations. While not always true, characters with fast frame data attacks tend to be more successful in competitive play then those with slow frame data attacks; part of the reason why characters such as [[Pikachu]], [[Fox]], [[Sheik]], and [[Meta Knight]] typically rank in the top or high tiers in ''Smash'' tier lists is that the general start-up lag of their attacks are among the fastest. Conversely, a major part of why characters such as [[Ganondorf]] are typically ranked as low tier characters is that the general start-up lag of their attacks are among the slowest.
<gallery widths="200px">
<gallery widths="200px">
Brawl-ZeroSuitSamus-SideSpecial.gif|{{SSBB|Zero Suit Samus}}'s [[Plasma Whip]] has a noticeable amount of start-up lag.
Ganondorf Neutral B SSBU.gif|Ganondorf's [[Warlock Punch]] has an extreme amount of start-up lag.
Fox Down Special Hitbox Melee.gif|Fox's shine in ''Melee'' has no start-up lag, coming out immediately.
Fox Down Special Hitbox Melee.gif|Fox's shine in ''Melee'' has no start-up lag, coming out immediately.
</gallery>
</gallery>
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