Conditions: Difference between revisions

mNo edit summary
Tag: Mobile edit
Line 28: Line 28:
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.
* '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. Identical to the Slow Super Armor spirit ability.
* '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. Identical to the Slow Super Armor spirit ability.
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch:''' The specified fighter(s) will take more or less knockback. <nowiki>*</nowiki>
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback. <nowiki>*</nowiki>
* '''The enemy has increased move speed''': The enemy will move faster.  
* '''The enemy has increased move speed''': The enemy will move faster.  
* '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ spirit ability.
* '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ spirit ability.
Line 37: Line 37:
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks.
* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks.
* '''The enemy can heal by shielding attacks''': The enemy will heal by successfully [[shield]]ing attacks.
* '''The enemy can heal by shielding attacks''': The enemy will heal by successfully [[shield]]ing attacks.
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect.
* '''Gravity is [high/low]''': The enemies, the player's or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect.
* '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]].
* '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]].
* '''[You are/All fighters are/The enemy is] [giant/tiny/invisible]''': The player/All fighters/The enemy are always [[giant]]/[[tiny]]/[[clear|invisible]].
* '''[You are/All fighters are/The enemy is] [giant/tiny/invisible]''': The player/All fighters/The enemy are always [[giant]]/[[tiny]]/[[clear|invisible]].
Line 50: Line 50:
* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time.
* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time.
* '''You'll occasionally take sudden damage''': The player will take 50% damage at specific intervals.
* '''You'll occasionally take sudden damage''': The player will take 50% damage at specific intervals.
* '''The enemy falls slowly:''' The enemy falls slower than usual.
* '''The enemy falls slowly''': The enemy falls slower than usual.
* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability.
* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability.
* '''The enemy heals when at critical damage''': If the enemy reaches 100% damage, they will heal back to 0%.
* '''The enemy heals when at critical damage''': If the enemy reaches 100% damage, they will heal back to 0%.
* '''The enemy has an extra midair jump:''' The enemy can jump again in midair.
* '''The enemy has an extra midair jump''': The enemy can jump again in midair.
* '''You can't swim:''' The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect.  
* '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect.  
* '''No one knows how to swim:''' All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect.
* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual.
* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual.
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals.
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals.
Line 62: Line 62:
* '''You get a Final Smash''': The player occasionally gets a Final Smash.
* '''You get a Final Smash''': The player occasionally gets a Final Smash.
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability.
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual, and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''All fighters' reflected projectiles have increased power''': Reflected projectiles will deal additional damage.
* '''All fighters' reflected projectiles have increased power''': Reflected projectiles will deal additional damage.
<nowiki>*</nowiki> The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected, and [[hitstun]] appears to be abnormally low/high.
<nowiki>*</nowiki> The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected and [[hitstun]] appears to be abnormally low/high.


===Enemy Behavior===
===Enemy Behavior===
Anonymous user