Conditions: Difference between revisions
→Fighters
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* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | ||
* '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. Identical to the Slow Super Armor spirit ability. | * '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. Identical to the Slow Super Armor spirit ability. | ||
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch | * '''[You are/The enemy is/All fighters are] [hard/easy] to launch''': The specified fighter(s) will take more or less knockback. <nowiki>*</nowiki> | ||
* '''The enemy has increased move speed''': The enemy will move faster. | * '''The enemy has increased move speed''': The enemy will move faster. | ||
* '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ spirit ability. | * '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ spirit ability. | ||
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* '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | * '''[type(s)] attacks aren't as effective against the enemy''': The enemy takes less damage from said type of attacks. | ||
* '''The enemy can heal by shielding attacks''': The enemy will heal by successfully [[shield]]ing attacks. | * '''The enemy can heal by shielding attacks''': The enemy will heal by successfully [[shield]]ing attacks. | ||
* '''Gravity is [high/low]''': The enemies, the player's | * '''Gravity is [high/low]''': The enemies, the player's or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect. | ||
* '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | * '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | ||
* '''[You are/All fighters are/The enemy is] [giant/tiny/invisible]''': The player/All fighters/The enemy are always [[giant]]/[[tiny]]/[[clear|invisible]]. | * '''[You are/All fighters are/The enemy is] [giant/tiny/invisible]''': The player/All fighters/The enemy are always [[giant]]/[[tiny]]/[[clear|invisible]]. | ||
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* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | * '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | ||
* '''You'll occasionally take sudden damage''': The player will take 50% damage at specific intervals. | * '''You'll occasionally take sudden damage''': The player will take 50% damage at specific intervals. | ||
* '''The enemy falls slowly | * '''The enemy falls slowly''': The enemy falls slower than usual. | ||
* '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability. | * '''The enemy heals over time''': The enemy regenerates their health. Identical to the Autoheal spirit ability. | ||
* '''The enemy heals when at critical damage''': If the enemy reaches 100% damage, they will heal back to 0%. | * '''The enemy heals when at critical damage''': If the enemy reaches 100% damage, they will heal back to 0%. | ||
* '''The enemy has an extra midair jump | * '''The enemy has an extra midair jump''': The enemy can jump again in midair. | ||
* '''You can't swim | * '''You can't swim''': The player will almost instantly drown upon [[swimming]] in water. The "Swimmer" skill will suppress this effect. | ||
* '''No one knows how to swim | * '''No one knows how to swim''': All fighters will almost instantly drown upon swimming in water. The "Swimmer" skill will suppress this effect. | ||
* '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | * '''The enemy's FS Meter charges quickly''': The enemy's [[Final Smash Meter]] charges faster than usual. | ||
* '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | * '''The enemy will suddenly have a Final Smash''': The enemy's Final Smash Meter will instantly charge at specific intervals. | ||
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* '''You get a Final Smash''': The player occasionally gets a Final Smash. | * '''You get a Final Smash''': The player occasionally gets a Final Smash. | ||
* '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | * '''The enemy can deal damage by dashing into you''': The opponent's dash move can deal damage. Identical to the Impact Run spirit ability. | ||
* '''The enemy deals damage when falling''': The opponent can fall faster than usual | * '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability. | ||
* '''All fighters' reflected projectiles have increased power''': Reflected projectiles will deal additional damage. | * '''All fighters' reflected projectiles have increased power''': Reflected projectiles will deal additional damage. | ||
<nowiki>*</nowiki> The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected | <nowiki>*</nowiki> The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected and [[hitstun]] appears to be abnormally low/high. | ||
===Enemy Behavior=== | ===Enemy Behavior=== |