Fake ledge jumping: Difference between revisions

m
Text replacement - " " to " "
No edit summary
m (Text replacement - " " to " ")
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
'''Fake ledge jumping''' is an [[advanced technique]] in ''[[SSB64]]'' that can only be performed by {{SSB|Samus}} and {{SSB|Jigglypuff}}, due to their floatiness and ability to [[Teleport (SSB)|teleport]].  
'''Fake ledge jumping''' is an [[advanced technique]] in ''[[SSB64]]'' that can only be performed by {{SSB|Samus}} and {{SSB|Jigglypuff}}, due to their [[Falling speed#Floaty|floatiness]] and ability to {{SSB|teleport}}.  


It allows the player to "slide" in the air, being unaffected by gravity for a few frames and thus being able to return to the stage without the need for a second jump. Like [[Drop cancel]]ling, it can only be done on a ledge that ends diagonally upwards.  
It allows the player to "slide" in the air, being unaffected by gravity for a few frames and thus being able to return to the stage without the need for a second jump. Like [[drop cancel]]ling, it can only be done on a ledge that ends diagonally upwards.  


To execute this technique, the player must dash towards the ledge and hit the opposite direction on the stick at most 3 frames before going off the ledge.
To execute this technique, the player must dash towards the ledge and hit the opposite direction on the stick at most 3 frames before going off the ledge.


==Video==
==Video==
<youtube>IEHfk71_HO0</youtube>
{{#widget:YouTube|id=IEHfk71_HO0}}
 


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Advanced Techniques]]
[[Category:Advanced techniques]]
[[Category:Glitches (SSB)]]
[[Category:Glitches (SSB)]]