Chain Attack: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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The Final Smash deals varying damage depending on which of Shulk's [[Monado Arts]] is set - overall, Buster deals the most damage and the lowest knockback, while Smash deals the best knockback but little damage (41%-55% for Buster and 15%-20% for Speed, Shield and Smash). The initial strike from the blinding light deals 3% damage (4% for Buster and 1% for Speed, Shield and Smash) and the attack deals 2% for each consecutive strikes (3% for Buster and 1% for Speed, Shield and Smash). The final Monado slash will deal 17% damage (23% for Buster and 9% for Speed, Shield and Smash), launching the target(s) horizontally. It is capable of KOing opponents at around 40% without any active Arts (20% for Smash, over 80% for Buster). The selected Monado Art, however, cannot be changed after the Smash Ball is acquired since pressing the special move button will start the Final Smash instead. Interestingly, in ''Ultimate'', Shulk can select an art but in a very tight window after activating the Final Smash, but the ability to do this is only possible if [[Final Smash Meter]] was on and performed by it.{{fact}}
The Final Smash deals varying damage depending on which of Shulk's [[Monado Arts]] is set - overall, Buster deals the most damage and the lowest knockback, while Smash deals the best knockback but little damage (41%-55% for Buster and 15%-20% for Speed, Shield and Smash). The initial strike from the blinding light deals 3% damage (4% for Buster and 1% for Speed, Shield and Smash) and the attack deals 2% for each consecutive strikes (3% for Buster and 1% for Speed, Shield and Smash). The final Monado slash will deal 17% damage (23% for Buster and 9% for Speed, Shield and Smash), launching the target(s) horizontally. It is capable of KOing opponents at around 40% without any active Arts (20% for Smash, over 80% for Buster). The selected Monado Art, however, cannot be changed after the Smash Ball is acquired since pressing the special move button will start the Final Smash instead. Interestingly, in ''Ultimate'', Shulk can select an art but in a very tight window after activating the Final Smash, but the ability to do this is only possible if [[Final Smash Meter]] was on and performed by it.{{fact}}


Interestingly, and as mentioned by one of the [[List of tips (SSB4-Wii U)|tips]], Chain Attack has two (three in ''Ultimate'') variations; however, the only difference between them is the name Shulk calls out while activating the move:
Interestingly and as mentioned by one of the [[List of tips (SSB4-Wii U)|tips]], Chain Attack has two (three in ''Ultimate'') variations; however, the only difference between them is the name Shulk calls out while activating the move:
*First he speaks out either "''Dunban!''" ({{ja|ダンバンさん!|Danban-san!}}, ''Mr. Dunban!''), "''Riki!''" ({{ja|リキ!|Riki!}}) or in ''Ultimate'', "''Fiora!''" ({{ja|フィオルン!|Fiorun!}}, "''Fiorung!''")
*First he speaks out either "''Dunban!''" ({{ja|ダンバンさん!|Danban-san!}}, ''Mr. Dunban!''), "''Riki!''" ({{ja|リキ!|Riki!}}) or in ''Ultimate'', "''Fiora!''" ({{ja|フィオルン!|Fiorun!}}, "''Fiorung!''")
**Then afterwards: "''Let's go everyone!''" ({{ja|みんな行くよ!|Minna iku yo!}}) or "''Time for a Chain Attack!''" ({{ja|連携で決める!|Renkei de kimeru!}}, ''Let's settle this with a coordination!'')
**Then afterwards: "''Let's go everyone!''" ({{ja|みんな行くよ!|Minna iku yo!}}) or "''Time for a Chain Attack!''" ({{ja|連携で決める!|Renkei de kimeru!}}, ''Let's settle this with a coordination!'')
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