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==Rename "Knockback-based Armor" to "Heavy Armor"?== | ==Rename "Knockback-based Armor" to "Heavy Armor"?== | ||
In many external sources and even some Youtube videos, I have heard people refer to Knockback-based Armor as "Heavy Armor".I think that it would be better to call it Heavy Armor on the wiki. Not only is it more widely used, but it's much quicker to write and say. That's just my opinion, though.[[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 18:46, August 30, 2020 (EDT) | In many external sources and even some Youtube videos, I have heard people refer to Knockback-based Armor as "Heavy Armor".I think that it would be better to call it Heavy Armor on the wiki. Not only is it more widely used, but it's much quicker to write and say. That's just my opinion, though.[[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 18:46, August 30, 2020 (EDT) | ||
:So when I was doing the rewrite for the page, there were issues with using the Heavy Armor umbrella of terminology. I wound up having conversations with a few contributors about it in the end, and wound up using these terms. Kurogane Hammer coined them, uses them on his frame data sheets, and I feel it's far more effective. Few people actually know what "Heavy Armor" is supposed to mean. The meaning of it is extremely blurred and is often applied to Damage-based Armor as well. People also tend to use "Light Armor" for smaller values. It's obnoxious. This has led to armor becoming one of the most misunderstood mechanics in the game when there are much simpler, defined terms to use. It's also much easier to abbreviate, with KB Armor and % Armor being common notation, at least in my circles. [[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 19:02, August 30, 2020 (EDT) |