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(→Super Armor: After testing, learned Suplex gives Knockback-based armor) |
(→Damage-based Armor: Tested Suplex using Aura Sphere. When it did 12%, it knocked Mii Brawler out of the animation.) |
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| 1- || 14% || Increased armor over the charge, ending once the hitbox ends, and also applying in the air. | | 1- || 14% || Increased armor over the charge, ending once the hitbox ends, and also applying in the air. | ||
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| {{SSBU|Mii Brawler}} || [[Suplex]] || - || 11.9% ||Begins as soon as the opponent is grabbed; ends when the opponent is launched | |||
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| {{SSBU|Piranha Plant}} || [[Long-Stem Strike]] || 18-86 || 15% (Charging), 12% (Release, covers neck) || Known as "Pot Armor" by the Piranha Plant playerbase. Can be released at any point, with a proximity detector from Frame 19. Hitbox comes out from Frame 1-2 (with [[intangibility]] on the head) once an opponent comes into range, or if B is pushed early. 0.8× damage received while armor is active. Upon release, the armor reduces to 12%. | | {{SSBU|Piranha Plant}} || [[Long-Stem Strike]] || 18-86 || 15% (Charging), 12% (Release, covers neck) || Known as "Pot Armor" by the Piranha Plant playerbase. Can be released at any point, with a proximity detector from Frame 19. Hitbox comes out from Frame 1-2 (with [[intangibility]] on the head) once an opponent comes into range, or if B is pushed early. 0.8× damage received while armor is active. Upon release, the armor reduces to 12%. |
edits