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Iron Warrior (talk | contribs) |
Iron Warrior (talk | contribs) |
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::*[[Marth]]'s from ''Brawl'' onwards, as it is not too slow and has moderately sized vacuum hitboxes on the sides that suck opponents into the main attack, dealing very high damage to those who attack Marth's shield a bit too close. It is mainly useful if Marth's opponent is behind him. | ::*[[Marth]]'s from ''Brawl'' onwards, as it is not too slow and has moderately sized vacuum hitboxes on the sides that suck opponents into the main attack, dealing very high damage to those who attack Marth's shield a bit too close. It is mainly useful if Marth's opponent is behind him. | ||
::*[[Wolf]]'s, which with its decent start-up and horizontal reach that strikes equally on both sides, combined with Wolf's high [[traction]] (in ''Brawl''), is perhaps the most landable up smash out of shield. It allows Wolf to punish a variety of moves from various positions with it. | ::*[[Wolf]]'s, which with its decent start-up and horizontal reach that strikes equally on both sides, combined with Wolf's high [[traction]] (in ''Brawl''), is perhaps the most landable up smash out of shield. It allows Wolf to punish a variety of moves from various positions with it. | ||
::*[[Mario]]'s, [[Luigi]]'s, and [[Dr. Mario]]'s have quick startup with large hitboxes behind them, high power (especially in ''Smash 64'' though it is less applicable in that game for the same reasons as Fox's), and [[intangibility]] that lets them negate multihits to an extent. However, it does not hit in front of them until the end of the move and has less range when it does. | |||
::*While this is not generally used as a punish, {{SSB4|Lucario}}'s [[Aura Sphere]] charging hitbox can be canceled with shield, allowing it to perform a jump-canceled up smash as a kill confirm while its opponent remains in hitstun. The effectiveness of this technique scales with aura; due to the fact that the charging hitbox's size increases with aura, it becomes considerably more difficult to escape from at higher percents. Note that up smash can be substituted for Lucario's additional kill options, such as back air. | ::*While this is not generally used as a punish, {{SSB4|Lucario}}'s [[Aura Sphere]] charging hitbox can be canceled with shield, allowing it to perform a jump-canceled up smash as a kill confirm while its opponent remains in hitstun. The effectiveness of this technique scales with aura; due to the fact that the charging hitbox's size increases with aura, it becomes considerably more difficult to escape from at higher percents. Note that up smash can be substituted for Lucario's additional kill options, such as back air. | ||
:*Some characters have the same freedom while shielding. | :*Some characters have the same freedom while shielding. |
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