Super Smash Bros. 4

Sonic (SSB4)/Forward throw: Difference between revisions

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A stretch kick. Has very minimal utility, as it is only used to force the opponent into the air and function as a situational KOing option. KOs at 170%. It resembles the Top Kick from ''Sonic Battle''.
A stretch kick. Has very minimal utility, as it is only used to force the opponent into the air and function as a situational KOing option. KOs at 170%. It resembles the Top Kick from ''Sonic Battle''.


==Hitboxes==
==Throw and Hitbox Data==
{|class="wikitable sortable"
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=6%
|af=3
|angle=70
|bk=70
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
===Collateral===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1%
|angle=361
|af=3
|bk=70
|ks=190
|fkv=0
|r=4.0
|bn=0
|xpos=4.0
|ypos=0.0
|zpos=3.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.5
|clang=f
|rebound=f
|slvl=M
|sfx=Kick
|i35=1
}}
{{SSB4SpecialHitboxTableRow
|id=1
|damage=1%
|angle=361
|af=3
|bk=70
|ks=190
|fkv=0
|r=3.0
|bn=0
|xpos=0.0
|ypos=0.0
|zpos=3.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.5
|clang=f
|rebound=f
|slvl=M
|sfx=Kick
|i35=1
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Hitbox
|-  
|10-11
|Throw || 7% || 70° || 100 || 70 || — || No || Normal || ?
|-
!Throw Release
|12
|-
!Animation length
|37
|-
!Interruptible
|38
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=19}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}


{{technical data}}
{{MvSubNavSonic|g=SSB4}}
{{MvSubNavSonic|g=SSB4}}
[[Category:Sonic (SSB4)]]
[[Category:Sonic (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Forward throws (SSB4)]]

Revision as of 17:35, August 18, 2020

Hitbox visualization showing Sonic's forward throw.

Overview

A stretch kick. Has very minimal utility, as it is only used to force the opponent into the air and function as a situational KOing option. KOs at 170%. It resembles the Top Kick from Sonic Battle.

Throw and Hitbox Data

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6% AngleIcon70.png Forwards 70 100 0 0 None Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None

Collateral

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 1% 0 Sakurai angle Forwards 70 190 0 4.0 0 4.0 0.0 3.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1% 0 Sakurai angle Forwards 70 190 0 3.0 0 0.0 0.0 3.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Invincibility 1-18
Hitbox 10-11
Throw Release 12
Animation length 37
Interruptible 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point