Template:SSB4 to SSBU changelist/Wii Fit Trainer: Difference between revisions

m
Updated some param-related info to be more accurate and cleaned up a bit
(→‎Special moves: Added more detailed sun salutation info)
m (Updated some param-related info to be more accurate and cleaned up a bit)
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**{{buff|Super Hoop's base vertical speed is higher (0.75 → 0.88).}}
**{{buff|Super Hoop's base vertical speed is higher (0.75 → 0.88).}}
**{{buff|The speed added to Super Hoop with every input is higher (0.2 → 0.25).}}
**{{buff|The speed added to Super Hoop with every input is higher (0.2 → 0.25).}}
**{{nerf|The interval between mash inputs registering is longer (6 frames → 11).}}
**{{buff|The interval between mash inputs registering is longer (6 frames → 17), making it easier to reach maximum height.}}
**{{nerf|Super Hoop's overall vertical distance has been reduced significantly.  It is not possible to travel as far as in Smash 4, even after reaching the maximum amount of button-mashing or rhythmic tapping possible.}}
**{{change|Super Hoop is now a multihit move that can hit up to three times, increasing its maximum damage output (5% → 15%) but reducing its [[gimp]] potential.}}
**{{change|Super Hoop is now a multihit move that can hit up to three times, increasing its maximum damage output (5% → 15%) but reducing its [[gimp]] potential.}}
**{{nerf|Super Hoop's overall vertical distance has been reduced significantly.  It is not possible to travel as far as in Smash 4, even after reaching the maximum amount of button-mashing or rhythmic tapping possible.}}
*[[Deep Breathing]]:
*[[Deep Breathing]]:
**{{buff|A fresh Deep Breathing can be performed more quickly (frame 48 → 38).}}
**{{buff|A fresh Deep Breathing has a faster timing cycle (frame 48 → 38).}}
**{{buff|There is a wider window for a stale Deep Breathing to successfully activate (16 frames → 32).}}
**{{buff|Deep Breathing has a higher maximum duration to successfully activate (16 frames → 32).}}
**{{buff|Deep Breathing's ending lag has been reduced when activating it on the ground (31 frames → 24).}}
**{{buff|Deep Breathing's ending lag has been reduced when activating it on the ground (31 frames → 24).}}
**{{buff|Deep Breathing's effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → ~530).}}
**{{buff|Deep Breathing's effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}}
**{{buff|Successfully using Deep Breathing improves many more attributes.}}
**{{buff|Successfully using Deep Breathing improves many more attributes.}}
***{{buff|Air speed: x1.17 ~ x1.2}}
***{{buff|Air speed: x1.17 ~ x1.2}}
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