Sonic (SSBU)/Down throw: Difference between revisions
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(→Throw and Hitbox Data: Sorry for the rant but Sonic's pages were absolutely terrible) |
Raul Retana (talk | contribs) m (Added rehit rate) |
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Hitbox|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
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{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 12:26, July 31, 2020
Sonic down throw hurtbox visualization | ||||
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Overview
Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from Sonic the Fighters.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 75 | 35 | 0 | 0.0× | None | |||||||||||||||
Throw | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-42 |
---|---|
Multihits | 18-41 |
Throw Release | 42 |
Interruptible | 75 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|