User talk:Raul Retana: Difference between revisions

→‎Sound Effects: new section
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:::Ok. By the way, are you making graboxes for the characters' grabs? Because if that's not the case, I would do it for the characters I already covered (just done with MK) [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 15:04, July 20, 2020 (EDT)
:::Ok. By the way, are you making graboxes for the characters' grabs? Because if that's not the case, I would do it for the characters I already covered (just done with MK) [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 15:04, July 20, 2020 (EDT)
::::I'm doing them alongside getup attacks. I'm going in roster order instead of alphabetical order, just got done with Ike and I'm moving onto Squirtle. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 15:45, July 20, 2020 (EDT)
::::I'm doing them alongside getup attacks. I'm going in roster order instead of alphabetical order, just got done with Ike and I'm moving onto Squirtle. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 15:45, July 20, 2020 (EDT)
== Sound Effects ==
If a sound effect doesn't match the script 1 to 1, but still represents the effect well (i.e. Burn instead of Fire or Explosion instead of Bomb), you should leave it as it is. Burn especially since it just sounds better. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 14:18, July 30, 2020 (EDT)
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