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**{{buff|It deals more damage especially when charged (5%-12% → 7%-20%), with knockback not fully compensated (45 base/90 scaling → 55/65), improving its KO potential at high charge levels.}} | **{{buff|It deals more damage especially when charged (5%-12% → 7%-20%), with knockback not fully compensated (45 base/90 scaling → 55/65), improving its KO potential at high charge levels.}} | ||
**{{buff|It launches Sonic at a straighter trajectory towards opponents, improving its accuracy.}} | **{{buff|It launches Sonic at a straighter trajectory towards opponents, improving its accuracy.}} | ||
**{{buff|It incurs less ending lag upon hitting an opponent (FAF | **{{buff|It incurs less ending lag upon hitting an opponent (FAF 34 → 27), allowing it to combo into other moves at certain percentages.}} | ||
**{{buff|It has larger hitboxes (3.5u/3.5u → 5u/5u).}} | **{{buff|It has larger hitboxes (3.5u/3.5u → 5u/5u).}} | ||
**{{nerf|It has gained a shieldstun multiplier of 0.5×, thus dealing less shieldstun than in ''Smash 4'', despite it being increased for moves other than smash attacks and aerials. This makes it relatively less safe on shields.}} | **{{nerf|It has gained a shieldstun multiplier of 0.5×, thus dealing less shieldstun than in ''Smash 4'', despite it being increased for moves other than smash attacks and aerials. This makes it relatively less safe on shields.}} |
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