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**{{change|The move's sound effects no longer cut off when grabbing an opponent.}} | **{{change|The move's sound effects no longer cut off when grabbing an opponent.}} | ||
*[[Falcon Kick]]: | *[[Falcon Kick]]: | ||
**{{buff|Grounded Falcon Kick has less startup (frame 18 → | **{{buff|Grounded Falcon Kick has less startup (frame 18 → 13), with its total duration reduced as well (FAF 74 → 69).}} | ||
**{{buff|The grounded version's clean hit deals more damage (13% → 15%), all of its hits have more knockback scaling (clean: 60 → 84; mid: 40 → 60; late: 60 → 65), and they launch at a much more horizontal angle (clean: 80° → 52°; mid: 68° → 52°; late: 50° → 46°). This increases its KO ability overall, with the clean hit remaining mostly the same from center stage save for its angle, which allows it to KO earlier near edges.}} | **{{buff|The grounded version's clean hit deals more damage (13% → 15%), all of its hits have more knockback scaling (clean: 60 → 84; mid: 40 → 60; late: 60 → 65), and they launch at a much more horizontal angle (clean: 80° → 52°; mid: 68° → 52°; late: 50° → 46°). This increases its KO ability overall, with the clean hit remaining mostly the same from center stage save for its angle, which allows it to KO earlier near edges.}} | ||
**{{buff|Aerial Falcon Kick has much less landing lag (48 frames → 36), making it safer as a landing option.}} | **{{buff|Aerial Falcon Kick has much less landing lag (48 frames → 36), making it safer as a landing option.}} |
edits