Template:SSB4 to SSBU changelist/Peach: Difference between revisions

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*{{change|Peach has a new [[Alternate costume (SSBU)#Peach|alternate costume]]—a golden dress. It replaces her [[Princess Daisy]]-inspired costume, most likely due to {{SSBU|Daisy}} being a separate character as Peach's [[Echo Fighter]].}}
*{{change|Peach has a new [[Alternate costume (SSBU)#Peach|alternate costume]]—a golden dress. It replaces her [[Princess Daisy]]-inspired costume, most likely due to {{SSBU|Daisy}} being a separate character as Peach's [[Echo Fighter]].}}
*{{change|Peach faces the foreground at an angle, instead of facing directly forward. In addition, her stance, moveset, and animations are mirrored as a result.}}
*{{change|Peach faces the foreground at an angle, instead of facing directly forward. In addition, her stance, moveset, and animations are mirrored as a result.}}
*{{change|Peach has a new idle animation and item idle animation, with her hands closer to her chest. Many animations were altered to transition into this new idle animation}}
*{{change|Peach's heart effects are now more abundant throughout her moveset.}}
*{{change|Like other fighters, Peach is more expressive, having angrier facial expressions during many of her attacks.}}
*{{change|Like other fighters, Peach is more expressive, having angrier facial expressions during many of her attacks.}}
*{{change|[[Double jump]] and [[air dodge]] animation has changed slightly. Additionally, Peach's stun animation is sped up.}}
*{{change|Her [[Double jump]] and [[air dodge]] animation have changed. Additionally, Peach's stun animation is sped up.}}
*{{change|Peach's dress has independent physics, like in ''Melee''. Her dress also no longer puffs up when [[floating]].}}
*{{change|Peach's dress has independent physics, like in ''Melee''. Her dress also no longer puffs up when [[floating]].}}
*{{change|As with all veterans, Peach's taunts have been sped up, resulting in two of them being tweaked:}}
*{{change|As with all veterans, Peach's taunts have been sped up, resulting in two of them being tweaked:}}
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*{{nerf|Spot dodge grants less intangibility (frames 3-18 → 3-17).}}
*{{nerf|Spot dodge grants less intangibility (frames 3-18 → 3-17).}}
*{{buff|[[Air dodge]] grants more intangibility (frames 3-28 → 3-30).}}
*{{buff|[[Air dodge]] grants more intangibility (frames 3-28 → 3-30).}}
*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 62), being tied with [[Daisy (SSBU)|her Echo Fighter]] for the third slowest air dodge in the game duration-wise, only behind {{SSBU|Rosalina}} and {{SSBU|Jigglypuff}}.}}
*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 62), being tied with [[Daisy (SSBU)|her Echo Fighter Daisy]] for the third slowest air dodge in the game duration-wise, only behind {{SSBU|Rosalina}} and {{SSBU|Jigglypuff}}.}}
*{{change|The homogenization of fall speeds during vertical knockback improves Peach's survivability, but makes her more susceptible to combos.}}
*{{change|The homogenization of fall speeds during vertical knockback improves Peach's survivability, but makes her more susceptible to combos.}}


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*{{buff|The introduction of the 0.85× damage multiplier for [[short hop]]ped aerials benefits Peach, as unlike the rest of the cast (besides her Echo Fighter, Daisy), she can do a full hop and still attack with her aerials at a low height thanks to her floating ability, effectively bypassing the damage multiplier.}}
*{{buff|The introduction of the 0.85× damage multiplier for [[short hop]]ped aerials benefits Peach, as unlike the rest of the cast (besides her Echo Fighter, Daisy), she can do a full hop and still attack with her aerials at a low height thanks to her floating ability, effectively bypassing the damage multiplier.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{nerf|Forward aerial has gained a sourspot on Peach's arm that deals less damage (15% → 14%) and takes priority over the sweetspot, with both also dealing less knockback (45 base/84 scaling → 50 base/71/74 scaling), greatly hindering its KO potential.}}
**{{nerf|Forward aerial has gained a sourspot on Peach's arm that deals less damage (15% → 14%) and takes priority over the sweetspot, with both also dealing less knockback (45 base/84 scaling → 50 base/71/74 scaling), noticeably hindering its KO potential.}}
**{{change|It has a different angle (361° → 42°), making it slightly higher against grounded opponents, but slightly lower against aerial opponents.}}
**{{change|It has a different angle (361° → 42°), making it slightly higher against grounded opponents, but slightly lower against aerial opponents.}}
**{{change|It has a magic-like trail of red and turquoise sparkles emerging from Peach's crown.}}
**{{change|It has a magic-like trail of red and turquoise sparkles emerging from Peach's crown.}}
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**{{buff|It deals much more knockback to bystanders (12 base/0 scaling → 55/50) and launches them more horizontally (80° → 361°), allowing it to force them off the stage.}}
**{{buff|It deals much more knockback to bystanders (12 base/0 scaling → 55/50) and launches them more horizontally (80° → 361°), allowing it to force them off the stage.}}
*[[Back throw]]:
*[[Back throw]]:
**{{nerf|Back throw has less knockback scaling (95 → 88), no longer KOing opponents until around 150% at the edge.}}
**{{nerf|Back throw has less knockback scaling (95 → 88), hindering it's KO potential.}}
*[[Down throw]]:
*[[Down throw]]:
**{{change|Peach has a new down throw, where Toad headbutts the opponent onto the ground.}}
**{{change|Peach has a new down throw, where Toad headbutts the opponent onto the ground.}}
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===Special moves===
===Special moves===
*{{b|Toad|move}}:
*{{b|Toad|move}}:
**{{buff|Toad has less startup with a longer counter window (frames 10-34 → 8-34), and grants intangibility sooner (frame 11 → 8).}}
**{{buff|Toad has less startup with a longer counter window (frames 10-34 → 9-34), and grants intangibility sooner (frame 11 → 8).}}
**{{buff|It hits up to six times, down from nine, but deals more damage per hit (2% → 3.5%), increasing its total output (18% → 21%), with knockback compensated on the last hit (15 base/300 scaling → 40/210).}}
**{{buff|It hits up to six times, down from nine, but deals more damage per hit (2% → 3.5%), increasing its total output (18% → 21%), with knockback compensated on the last hit (15 base/300 scaling → 40/210).}}
**{{nerf|It no longer grants slight vertical distance on its first midair use, instead merely stalling Peach in place, and subsequent uses cause her to start falling immediately rather than stall, worsening the move's edgeguarding and recovery abilities.}}
**{{nerf|It no longer grants slight vertical distance on its first midair use, instead merely stalling Peach in place, and subsequent uses cause her to start falling immediately rather than stall, worsening the move's edgeguarding and recovery abilities.}}
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**{{change|Toad has a different animation. Peach ducks down covering her ears while Toad angrily appears in front of her. If Toad successfully counters an attack, Peach winces in shock instead of crouching.}}
**{{change|Toad has a different animation. Peach ducks down covering her ears while Toad angrily appears in front of her. If Toad successfully counters an attack, Peach winces in shock instead of crouching.}}
*[[Peach Bomber]]:
*[[Peach Bomber]]:
**{{change|Peach Bomber now emits a large, bright pink trail of hearts and sparkles.}}
**{{buff|Peach Bomber has less startup (frame 14 (grounded), frame 20 (aerial) → 13 (both)) and ending lag (FAF 65 → 63 (grounded), 95 → 88 (aerial)).}}
**{{buff|Peach Bomber has less startup (frame 14 (grounded), frame 20 (aerial) → 13 (both)) and ending lag (FAF 65 → 63 (grounded), 95 → 88 (aerial)).}}
**{{buff|It deals more damage (10% → 12%) and has more knockback scaling (69 → 73), greatly improving its KO potential.}}
**{{buff|It deals more damage (10% → 12%) and has more knockback scaling (69 → 73), greatly improving its KO potential.}}
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**{{buff|Vegetable has less ending lag (FAF 43 → 40).}}
**{{buff|Vegetable has less ending lag (FAF 43 → 40).}}
**{{buff|Peach's item throw has less ending lag (FAF 27 → 25), allowing for easier followups.}}
**{{buff|Peach's item throw has less ending lag (FAF 27 → 25), allowing for easier followups.}}
**{{buff|Vegatables can now be thrown further due to the new smash-input item behaviour and faster travel speed.}}
**{{buff|Turnips have less base knockback (30 → 25), but more knockback scaling (35 → 45) improving weaker turnips' combo potential and stronger turnips' KO potential.}}
**{{buff|Turnips have less base knockback (30 → 25), but more knockback scaling (35 → 45) improving weaker turnips' combo potential and stronger turnips' KO potential.}}
**{{change|Upon hitting the ground, turnips bounce off it before vanishing, although they still lose their hitbox and cannot be grabbed upon doing so.}}
**{{change|Upon hitting the ground, turnips bounce off it before vanishing, although they still lose their hitbox and cannot be grabbed upon doing so.}}
*[[Peach Blossom]]:
*[[Peach Blossom]]:
**{{buff|Peach Blossom has more knockback scaling (120/90/60 (clean), 100/80/60 (late) → 200/130/100), putting opponents to [[sleep]] for longer as a result.}}
**{{buff|Peach Blossom has more knockback scaling (120/90/60 (clean), 100/80/60 (late) → 200/130/100), putting opponents to [[sleep]] for longer as a result.}}
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