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**{{buff|All of down tilt's hitboxes deal more damage (12%/11%/9% (near/mid/far) → 13%/12%/10.5%) and the mid hits have higher base knockback (35 → 40). This improves the move's KO potential, while keeping its combo potential intact due to Falco's faster jumpsquat.}} | **{{buff|All of down tilt's hitboxes deal more damage (12%/11%/9% (near/mid/far) → 13%/12%/10.5%) and the mid hits have higher base knockback (35 → 40). This improves the move's KO potential, while keeping its combo potential intact due to Falco's faster jumpsquat.}} | ||
**{{change|Down tilt launches at a more vertical angle.}} | **{{change|Down tilt launches at a more vertical angle.}} | ||
**{{nerf|Down tilt has slightly more startup (frame 7 → 8), with its total duration increased as well to match the change to startup (FAF 29 → | **{{nerf|Down tilt has slightly more startup (frame 7 → 8), with its total duration increased as well to match the change to startup (FAF 29 → 30).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash deals more damage (15% → 16% (clean), 10% → 12% (late)), with its knockback scaling not fully compensated (90/93/96 → 89/91/93), improving its KO potential.}} | **{{buff|Forward smash deals more damage (15% → 16% (clean), 10% → 12% (late)), with its knockback scaling not fully compensated (90/93/96 → 89/91/93), improving its KO potential.}} |
edits