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In ''Smash 4'' and ''Ultimate'', characters can cancel a fast fall by using an aerial attack. This will set their falling speed to the normal maximum. | In ''Smash 4'' and ''Ultimate'', characters can cancel a fast fall by using an aerial attack. This will set their falling speed to the normal maximum. | ||
== | ==''[[Super Smash Bros.]]''== | ||
{|style="margin:1em auto 1em auto" | {|style="margin:1em auto 1em auto" | ||
|width="50%" style="vertical-align:top"| | |width="50%" style="vertical-align:top"| | ||
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*[[Giant Donkey Kong]]'s fall speed and fast falling speeds are 72 and 100, respectively. | *[[Giant Donkey Kong]]'s fall speed and fast falling speeds are 72 and 100, respectively. | ||
== | ==''[[Super Smash Bros. Melee]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | !Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | ||
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*Not only is {{SSBM|Young Link}}'s unusually low speed change the lowest in ''[[Super Smash Bros. Melee|Melee]]'', but also the [[Super Smash Bros. (series)|entire series]]. It is the only change lower than 10%, other than Wolf in ''Brawl''. | *Not only is {{SSBM|Young Link}}'s unusually low speed change the lowest in ''[[Super Smash Bros. Melee|Melee]]'', but also the [[Super Smash Bros. (series)|entire series]]. It is the only change lower than 10%, other than Wolf in ''Brawl''. | ||
== | ==''[[Super Smash Bros. Brawl]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | !Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | ||
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*Most characters in ''Brawl'' have a 40% speed increase ratio. The only characters not to have this are {{SSBB|Wolf}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Squirtle}}, and {{SSBB|Link}}. | *Most characters in ''Brawl'' have a 40% speed increase ratio. The only characters not to have this are {{SSBB|Wolf}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Squirtle}}, and {{SSBB|Link}}. | ||
== | ==''[[Super Smash Bros. 4]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | !Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | ||
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*Mewtwo, Ganondorf, Marth, Mario, Dr. Mario, Link, and Zelda are the only veteran characters in ''SSB4'' who are able to surpass their fast-falling speed in ''Melee''. | *Mewtwo, Ganondorf, Marth, Mario, Dr. Mario, Link, and Zelda are the only veteran characters in ''SSB4'' who are able to surpass their fast-falling speed in ''Melee''. | ||
== | ==''[[Super Smash Bros. Ultimate]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | !Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase |
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