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(→Stamina: I’ve never really seen the need for that apostrophe template. It works just fine being typed out normally, even alongside bold or italic markers.) |
(Adding a bit of info I’ve noticed while playing on Dolphin. It might be a stretch but I reasonably believe this is not speculation. I just don’t know what the scaling factor is.) |
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In certain scenarios such as [[Stamina Mode]] or fights with [[boss]]es, a character's health is measured in [[Hit points|HP]] rather than damage. In this case, the meter remains largely the same, though the value is affixed with an "HP" symbol rather than a percentage sign, counts down upon taking damage rather than up, and, in the Wii U version, shift through other colors, such as starting silver then turning bronze. These can appear alongside normal damage meters, such as the [[Master Hand]] fight where the boss's health is an HP value while the player retains the usual damage mechanic. | In certain scenarios such as [[Stamina Mode]] or fights with [[boss]]es, a character's health is measured in [[Hit points|HP]] rather than damage. In this case, the meter remains largely the same, though the value is affixed with an "HP" symbol rather than a percentage sign, counts down upon taking damage rather than up, and, in the Wii U version, shift through other colors, such as starting silver then turning bronze. These can appear alongside normal damage meters, such as the [[Master Hand]] fight where the boss's health is an HP value while the player retains the usual damage mechanic. | ||
A different type of HP meter is used in the [[Subspace Emissary]] for all non-Smasher enemies, as well as in ''Brawl'''s [[Boss Battles]] mode. These meters are displayed as a horizontal red bar similar to a more traditional health bar rather than an exact numerical value, and appear above their owners for minor enemies and at the top of the screen for bosses. They are generally more difficult to strategize around, as one does not know exactly how much health an enemy has. ''Ultimate'' will go on to use the same kind of meter for all bosses in all modes, including [[Classic Mode]]. | A different type of HP meter is used in the [[Subspace Emissary]] for all non-Smasher enemies, as well as in ''Brawl'''s [[Boss Battles]] mode. These meters are displayed as a horizontal red bar similar to a more traditional health bar rather than an exact numerical value, and appear above their owners for minor enemies and at the top of the screen for bosses. They are generally more difficult to strategize around, as one does not know exactly how much health an enemy has, especially since this kind of meter seems to be somewhat non-linear. ''Ultimate'' will go on to use the same kind of meter for all bosses in all modes, including [[Classic Mode]]. | ||
Unique among all enemies is [[Master Core]] in ''[[Super Smash Bros. 4]]'' - its meter at the bottom of the screen is obscured by a Swarm cloud in the ''3DS'' version and disappears entirely in the ''Wii U'' version, intentionally making it impossible to know its maximum and current HP. In the ''3DS'' version, once Master Core is defeated and reaches its final, vulnerable form, the Swarm obscuring the meter clears to reveal the boss's identity and a standard damage percentage starting at 0%, as it must be KO'd normally to finally end the match. The meter does not reappear in the ''Wii U'' version, but the final goal remains the same. | Unique among all enemies is [[Master Core]] in ''[[Super Smash Bros. 4]]'' - its meter at the bottom of the screen is obscured by a Swarm cloud in the ''3DS'' version and disappears entirely in the ''Wii U'' version, intentionally making it impossible to know its maximum and current HP. In the ''3DS'' version, once Master Core is defeated and reaches its final, vulnerable form, the Swarm obscuring the meter clears to reveal the boss's identity and a standard damage percentage starting at 0%, as it must be KO'd normally to finally end the match. The meter does not reappear in the ''Wii U'' version, but the final goal remains the same. |