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*{{buff|Ice Climbers arguably benefit the most from the reintroduction of [[wavedash]]ing because of their very low traction, significantly increasing their approach and mobility, as well as giving them more mixups with grabbing and attacking opponents.}} | *{{buff|Ice Climbers arguably benefit the most from the reintroduction of [[wavedash]]ing because of their very low traction, significantly increasing their approach and mobility, as well as giving them more mixups with grabbing and attacking opponents.}} | ||
*{{change|The partner climber's attacks affect the duo's [[stale]]ness queue; in previous games, they would use the queue but could not alter it. This generally means that the duo's attacks will both stale and refresh twice as quickly.}} | *{{change|The partner climber's attacks affect the duo's [[stale]]ness queue; in previous games, they would use the queue but could not alter it. This generally means that the duo's attacks will both stale and refresh twice as quickly.}} | ||
*{{bugfix|When KO'd by reaching 0 HP during their last stock in [[Stamina Mode]], the partner climber | *{{bugfix|When leader is KO'd by reaching 0 HP during their last stock in [[Stamina Mode]], the partner climber instantly enter the defeat animation regardless of being hit or not, similar to [[Rosalina & Luma (SSBU)|Rosalina's Lumas]].}} | ||
**{{nerf|This consequently remove the partner climber's ability to intervene the results of opponents, hindering their impact on Stamina battles.}} | **{{nerf|This consequently remove the partner climber's ability to intervene the results of opponents, hindering their impact on Stamina battles.}} | ||
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