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(hopefully the last time I decide to edit Ganondorf's aesthetics. If anyone can use words better and add more, please be my guest.) |
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**{{change|His sword has also been reverted back to the sword seen in the ''SpaceWorld 2000 GameCube Tech Demo''.}} | **{{change|His sword has also been reverted back to the sword seen in the ''SpaceWorld 2000 GameCube Tech Demo''.}} | ||
**{{change|[[Palutena's Guidance]] conversation for Ganondorf has been changed to accommodate for his ''Ocarina of Time'' costume.}} | **{{change|[[Palutena's Guidance]] conversation for Ganondorf has been changed to accommodate for his ''Ocarina of Time'' costume.}} | ||
*{{change|Ganondorf's model has been updated from ''Melee''. His crown, earrings; boots, gauntlets, and epaulettes have been slightly redesigned | *{{change|Ganondorf's model has been updated from ''Melee''. His facial features and muscles are more pronounced; his skin tone is more green; his hair is now slightly longer and a more vibrant shade of red. His bracers and greaves now have visible hair detailing; his attire overall now has a suede finish, instead of a leather finish. His crown, earrings; boots, gauntlets, and epaulettes have been slightly redesigned. His cape is now red instead of brown, having been redesigned with intricate gold lines as well as golden tassels at the bottom. Altogether, these changes make Ganondorf's design directly based on his appearance in ''Ocarina of Time'', as opposed to his appearance from the ''SpaceWorld 2000 GameCube Tech Demo''.}} | ||
*{{change| | *{{change|Ganondorf has received two new alternate costumes based on his appearance in ''The Legend of Zelda: The Wind Waker'' and ''The Legend of Zelda: Twilight Princess'' respectively; the latter replaces his yellow costume in ''SSB4'', which was based on his ''Ocarina of Time'' appearance, effectively swapping its place with his default costume.}} | ||
*{{change|Ganondorf's cape has | *{{change|Ganondorf's cape has improved physics and rigging, allowing for more fluid animations.}} | ||
*{{change|Initial dash, [[walking]], [[running]], [[spot dodge]], [[roll]], [[air dodge]], hitstun, jump, and backwards jump animations have changed.}} | *{{change|Initial dash, [[walking]], [[running]], [[spot dodge]], [[roll]], [[air dodge]], hitstun, jump, and backwards jump animations have changed.}} | ||
*{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}} | *{{change|Like many other characters, Ganondorf is more expressive. The corners of his mouth once again open, allowing for his facial expressions to be more natural and dynamic.}} |
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