Sleep: Difference between revisions
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(It works on attacks that put fighters to sleep, not just slumber floors) |
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'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time-based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. | '''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time-based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. | ||
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep | Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep. | ||
==List of sleep attacks== | ==List of sleep attacks== |
Revision as of 19:44, May 27, 2020
Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Grounded fighters hit by a sleep attack fall asleep for an amount of time-based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.
List of sleep attacks
By characters
Character | Move(s) | Games |
---|---|---|
Daisy | Daisy Blossom | |
Hero | Snooze (through normal selection or Hocus Pocus) | |
Command Selection: (Hocus Pocus: may occur; only affects the user) | ||
Jigglypuff | Sing | |
Luigi | Negative Zone | |
Peach | Peach Blossom | |
Sleepy Toad |
By items
Item | Attack | Games |
---|---|---|
Assist Trophies | Riki: Bedtime | |
Poké Ball Pokémon | Bellossom: Sweet Scent | |
Darkrai: Dark Void | ||
Ditto: Transform (if the summoner has sleeping attacks) | ||
Togepi: Metronome (Sleep Powder) |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Master Hand | Sleeper Grab | |
Master Hand and Crazy Hand | Applause (combo move) | |
Petilil | Sleep Powder |
By stage hazards
The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |