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{{main|Nintendo 64 controller}} | {{main|Nintendo 64 controller}} | ||
This was the first controller to be used in ''[[Super Smash Bros]]'' and is | This was the first controller to be used in ''[[Super Smash Bros]]'' and is one of two official controllers along with the Japan-only release, the Hori Mini Pad; or Hori for short. Compatible with the Nintendo 64, these two controllers see the most use in tournaments in ''Smash 64'' with the original controller being more common. This is partially due to preference and also since Horis tend to be expensive as they need to be imported. Many players however also use a variety of other types of controllers such as Gamecube, X-Box, and even [[keyboard play|keyboard]]. The scene is in general open to any alternative as long as the controller has no macros and only as many buttons as a Hori compared to. | ||
These alternatives however are not common in certain countries with top scenes like Japan where alternative controllers were banned as part of their ruleset and Peru. Due to its infamous analog stick, many players find it uncomfortable | These alternatives, however, are not common in certain countries with top scenes like Japan where alternative controllers were banned as part of their ruleset and Peru. Due to its infamous analog stick, many players find it uncomfortable to use for long periods of time. Also, as they break down under stress and range issues due to overuse, multiple players in the community have created alternative for range such as the "{{sm|Derek}} Stick" and by making hybrids with alternative sticks such as the aforementioned Gamecube or "Lodge Net," a hotel exclusive controller. Members have even made alternative stick materials such as the "steel stick." | ||
===GameCube controller=== | ===GameCube controller=== | ||
{{main|GameCube controller}} | {{main|GameCube controller}} | ||
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities due to battery life concerns. A later revision, produced in white and sporting a three | For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities due to battery life concerns. A later revision, produced in white and sporting a three-meter cord instead of a two-meter, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as {{Sm|Nairo}}. A similar controller was also later released in North America for the launch of ''Super Smash Bros. for Wii U''; this version featured a black color scheme, a three-meter cord, and a stylized [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] silkscreened onto it. New controllers were made again for ''Super Smash Bros. Ultimate'', with a similar design as the ''Smash Wii U'' controller, save for an outlined Smash logo design replacing the ''Smash 4'' design. | ||
The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]'', via the Wii's built-in GameCube ports. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''. | The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]'', via the Wii's built-in GameCube ports. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''. | ||
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While the Wii U and Nintendo Switch do not feature dedicated ports for the controllers, an adapter that plugs into two of the Wii U or Switch's various [[wikipedia:Universal Serial Bus|USB]] ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for ''Smash 4''. The Nintendo Switch Dock has three USB ports, but two adapters can still be used. Cheaper third-party options that are functionally identical to the USB adapter are also available. A number of even cheaper options are also available, as adapters that plug directly into the Wii Remote instead of the console, though most of these adapters cause the game to read the GameCube Controllers as Classic Controllers instead. | While the Wii U and Nintendo Switch do not feature dedicated ports for the controllers, an adapter that plugs into two of the Wii U or Switch's various [[wikipedia:Universal Serial Bus|USB]] ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for ''Smash 4''. The Nintendo Switch Dock has three USB ports, but two adapters can still be used. Cheaper third-party options that are functionally identical to the USB adapter are also available. A number of even cheaper options are also available, as adapters that plug directly into the Wii Remote instead of the console, though most of these adapters cause the game to read the GameCube Controllers as Classic Controllers instead. | ||
Within tournaments for ''Brawl'', ''Project M'', ''Smash Wii U'', and ''Ultimate'', the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'' and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not have battery issues and they are considerably easier to connect to a [[Wii]], as they do not require devoted processes for syncing them to different consoles. The Wavebird, however, is generally banned at large events; the controller allows for only sixteen potential channels between it and its dongle, and a large | Within tournaments for ''Brawl'', ''Project M'', ''Smash Wii U'', and ''Ultimate'', the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'' and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not have battery issues and they are considerably easier to connect to a [[Wii]], as they do not require devoted processes for syncing them to different consoles. The Wavebird, however, is generally banned at large events; the controller allows for only sixteen potential channels between it and its dongle, and a large number of such controllers being used at once can potentially lead to interference issues between different players at different setups. In addition, players could set their controller to the same channel as another player on purpose, to interfere with other players. | ||
===Wii Remote=== | ===Wii Remote=== | ||
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The Wii Remote is the Wii's primary controller. Wireless in nature, its capabilities can be significantly improved via the use of peripherals for it, though ''Brawl'' supports its use by itself, via turning it on its left side with the [[d-pad]] on the left side of the controller. As the controller's motion-sensing capabilities were a significant selling-point of the console, the Wii Remote can be used to perform smash attacks via [[Shake Smash]], though this functionality is optional. | The Wii Remote is the Wii's primary controller. Wireless in nature, its capabilities can be significantly improved via the use of peripherals for it, though ''Brawl'' supports its use by itself, via turning it on its left side with the [[d-pad]] on the left side of the controller. As the controller's motion-sensing capabilities were a significant selling-point of the console, the Wii Remote can be used to perform smash attacks via [[Shake Smash]], though this functionality is optional. | ||
In tournaments, this controller is rarely, if ever, used, due to having severe limitations not present in other controllers. The controller has significantly fewer buttons available for use, badly limiting the player's potential options; jumping, for instance, can only be set to up on the D-pad, limiting the player's aerial mobility, and techniques like [[boost grab]]s and [[DACUS]]ing are impossible to perform. In addition, the lack of an | In tournaments, this controller is rarely, if ever, used, due to having severe limitations not present in other controllers. The controller has significantly fewer buttons available for use, badly limiting the player's potential options; jumping, for instance, can only be set to up on the D-pad, limiting the player's aerial mobility, and techniques like [[boost grab]]s and [[DACUS]]ing are impossible to perform. In addition, the lack of an analog stick makes performing some maneuvers impossible to perform, such as angling [[forward tilt]]s, shifting the positions of [[shield]]s, and reducing the accuracy of directional attacks, such as [[Fire Fox]]. | ||
Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U when ''Brawl'' is run; furthermore, the Wii Remote and all of its variants can be used in {{forwiiu}}. | Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U when ''Brawl'' is run; furthermore, the Wii Remote and all of its variants can be used in {{forwiiu}}. | ||
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===Classic Controller=== | ===Classic Controller=== | ||
{{main|Classic Controller}} | {{main|Classic Controller}} | ||
The Classic Controller | The Classic Controller was initially intended for use with [[Virtual Console]], though this later changed when the Wii's library began to grow, with some games allowing the use of the controller as an option to play the game. ''Brawl'' allows the use of the controller, which takes on a form-factor similar to that of the Super Nintendo Entertainment System's controller. After ''Brawl's'' release, an updated version, the Classic Controller Pro, added "wings" to the controller, made its profile thicker, and slightly changed the layout of the shoulder buttons, arguably making the controller more comfortable for players to use. | ||
Despite being almost functionally identical to a GameCube controller with an added shoulder button, the Classic Controller is not often used in tournaments. Besides most players simply already having a GameCube controller or preferring the design of the GameCube controller, such as in regards to the placement of the left | Despite being almost functionally identical to a GameCube controller with an added shoulder button, the Classic Controller is not often used in tournaments. Besides most players simply already having a GameCube controller or preferring the design of the GameCube controller, such as in regards to the placement of the left analog stick, this can be attributed to the Classic Controller having potential connectivity and interference issues that come with wireless controllers, and that the Classic Controller effectively requires the player to bring along batteries and a Wii Remote. The Classic Controller has also been reported to be less durable than the official GameCube controllers, thus requiring players to have to spend more money to obtain replacement controllers as to continue playing. Despite these flaws, a small number of players chiefly use the Classic Controller in tournaments, such as {{Sm|Vermanubis}}. | ||
===Nintendo 3DS=== | ===Nintendo 3DS=== | ||
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===Modified controllers=== | ===Modified controllers=== | ||
[[File:ModifiedController.jpg|thumb|A modified GameCube controller; the left | [[File:ModifiedController.jpg|thumb|A modified GameCube controller; the left analog stick has been replaced with one from a Nunchuk, and the bottom shell has been replaced with that of a black controller.]] | ||
Within the tournament scene, the use of modified controllers (sometimes called "Frankentrollers" after [[wikipedia:Frankenstein's Monster|the famous literary character]]) became a small, niche trend. Exact modifications can be separated into two categories: cosmetic, and functional. | Within the tournament scene, the use of modified controllers (sometimes called "Frankentrollers" after [[wikipedia:Frankenstein's Monster|the famous literary character]]) became a small, niche trend. Exact modifications can be separated into two categories: cosmetic, and functional. | ||
Cosmetic mods focus on changing the physical appearance of the controller, such as by | Cosmetic mods focus on changing the physical appearance of the controller, such as by recoloring the casing or merging two different shells together to form a two-toned controller. Although rarer, other methods of cosmetic changes can also involve placing LEDs into the casing or changing the physical appearance of individual buttons. | ||
Functional mods involve physically altering aspects of the controller, as to improve its function. Common functional mods include changing either the | Functional mods involve physically altering aspects of the controller, as to improve its function. Common functional mods include changing either the analog sticks, triggers, or the individual buttons. For the analog sticks, common mods focus on replacing worn-down sticks; while most players generally replace analog sticks with those from identical models, combining two different controllers is not an uncommon practice, and those from non-Nintendo controllers, such as {{iw|wikipedia|DualShock}} controllers, can be featured. In addition, ''Brawl'', ''Project M'', ''Smash Wii U'', and ''Ultimate'' players can choose to remove the springs from the L and R due to the games not recognizing light button presses; ''Melee'' players also sometimes alter the length of the springs, as to allow for less resistance to press down the triggers. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off. | ||
==In [[tournament play]]== | ==In [[tournament play]]== | ||
Within tournaments, controllers are rarely provided to players, and players are expected to bring their own controller; as such, the phrase '''BYOC''' is commonly found in tournament rulesets, meaning "Bring Your Own Controller". Players are responsible for their own controllers, as tournaments will not replace them or compensate players who lose them. Players with wireless controllers are also | Within tournaments, controllers are rarely provided to players, and players are expected to bring their own controller; as such, the phrase '''BYOC''' is commonly found in tournament rulesets, meaning "Bring Your Own Controller". Players are responsible for their own controllers, as tournaments will not replace them or compensate players who lose them. Players with wireless controllers are also responsible for any issues that may arise from them, including issues with battery life or interference, and tournament organizers are not obligated to assist players of these controllers should issues end up influencing a match. | ||
Within the ''Brawl'', ''Project M'', and ''Smash 4'' tournament scenes, GameCube controllers are ubiquitous, though a few players are dedicated to using other, niche controllers, such as the Wiichuk or Classic Controller. | Within the ''Brawl'', ''Project M'', and ''Smash 4'' tournament scenes, GameCube controllers are ubiquitous, though a few players are dedicated to using other, niche controllers, such as the Wiichuk or Classic Controller. | ||
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Unofficial, third-party controllers are usually allowed, but those which include turbo or macro buttons are banned, as they can provide an unfair advantage in regards to [[button mashing]] and other techniques. Regardless, many players refuse to use such third-party controllers, owing to their poorer build quality compared to official controllers from Nintendo. | Unofficial, third-party controllers are usually allowed, but those which include turbo or macro buttons are banned, as they can provide an unfair advantage in regards to [[button mashing]] and other techniques. Regardless, many players refuse to use such third-party controllers, owing to their poorer build quality compared to official controllers from Nintendo. | ||
The decision of whether or not modified controllers should be banned or not is up to the discretion of the tournament | The decision of whether or not modified controllers should be banned or not is up to the discretion of the tournament organizer, though a ban does not necessarily have to be black-and-white, with differing mods potentially requiring different regulations. Large tournaments, however, may issue a blanket ban on all modified controllers, as to avoid logistics issues of whether or not to allow specific controllers. | ||
==Controller compatibility chart== | ==Controller compatibility chart== |
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