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Golden Sun (universe): Difference between revisions

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==In ''[[Super Smash Bros. for Wii U]]''==
==In ''[[Super Smash Bros. for Wii U]]''==
In {{forwiiu}}, Isaac does not make a return as an Assist Trophy; nevertheless, ''Golden Sun'' had a presence in the game in the form of two music tracks.
In {{forwiiu}}, Isaac does not make a return as an Assist Trophy; nevertheless, ''Golden Sun'' is still given a presence in the game in the form of two music tracks.
===Music===
===Music===
====Returning Tracks====
====Returning Tracks====

Revision as of 10:12, May 20, 2020

Golden Sun (universe)
Golden Sun logo.png
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Genre(s) Role-playing
Console/platform of origin Game Boy Advance
First installment Golden Sun (2001)
Latest installment Golden Sun: Dark Dawn (2010)
Article on Golden Sun Universe Golden Sun (universe)

The Golden Sun universe (黄金の太陽, Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the Super Smash Bros. series by an Assist Trophy, a trophy, multiple spirits, and two music tracks.

In Super Smash Bros. Brawl

Assist Trophy

  • Isaac, the protagonist of Golden Sun appears as an Assist Trophy in Brawl. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, Garet or Felix would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically.

Music

Trophy

Isaac A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.

GB Advance: Golden Sun
GB Advance: Golden Sun: The Lost Age

In Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, Isaac does not make a return as an Assist Trophy; nevertheless, Golden Sun is still given a presence in the game in the form of two music tracks.

Music

Returning Tracks

  • Super Smash Bros. Brawl"Battle Scene/Final Boss (Golden Sun)": returns to the Norfair stage. Unlike in Brawl, this track is unlocked right from the beginning.

Source Tracks

  • "Weyard": The theme for the overworld map in Golden Sun: Dark Dawn. This track is an unlockable track in Palutena's Temple.

In Super Smash Bros. Ultimate

Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.

Assist Trophy

  • Isaac: After being absent from Smash 4, Isaac returns and uses "Move" as he did in Brawl, but also has the new abilities "Pound", "Lift", and "Teleport".

Mii Costume

Costume

Music

Golden Sun received no new music tracks.

Returning Tracks

  • Super Smash Bros. Brawl"Battle Scene/Final Boss - Golden Sun"

Source Tracks

  • "Weyard": The theme that plays when Golden Sun: Dark Dawn protagonist Matthew is on the overworld.

Spirits

The following characters from the series are spirits.

No. Image Name Type Class Slots Ability
1,168 Isaac
Grab
★★★ 3 Can be Enhanced at Lv. 99
1,169 Isaac (Dark Dawn)
Grab
★★★★ 3 Energy Shot Attack/Resistance ↑
1,170 Garet
Attack
1 Fire Attack ↑
1,171
Ivan Spirit.png
Ivan
Support
1 Magic Attack ↑
1,172
Mia Spirit.png
Mia
Shield
2 Water Attack ↑
1,173 Felix
Neutral
★★ 2 No Effect
1,174
Jenna Spirit.png
Jenna
Support
★★ 1 Shooting Items ↑
1,175
Matthew.png
Matthew
Grab
★★ 2 No Effect

Gallery

Trivia

  • Golden Sun is the only universe without a playable character to have at least one Spirit of every class.

External links