Template:SSB4 to SSBU changelist: Difference between revisions

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**{{buff|Down smash deals more damage (14%/12% → 16%/14% (hit 1), 13%/10% → 14%/12% (hit 2)). The sweetspots also deal increased and consistent knockback (40/50 base/50 scaling → 37/93 (hit 1), 40/50 base/90 scaling → 50/90 (hit 2).}}
**{{buff|Down smash deals more damage (14%/12% → 16%/14% (hit 1), 13%/10% → 14%/12% (hit 2)). The sweetspots also deal increased and consistent knockback (40/50 base/50 scaling → 37/93 (hit 1), 40/50 base/90 scaling → 50/90 (hit 2).}}
**{{buff|The sourspots deal increased knockback scaling (60 → 80), significantly improving their KO potential.}}
**{{buff|The sourspots deal increased knockback scaling (60 → 80), significantly improving their KO potential.}}
***{{buff|These hitboxes also launch at a lower angle (35°/361° → 30°), allowing them to [[semi-spike]]. Combined with their knockback increase, they can KO opponents near edges at much lower percents, especially if Wolf has [[rage]].}}
**{{buff|The hitboxes launch at a lower angle (35°/361° → 30°/35°), allowing them to [[semi-spike]]. Combined with their knockback increase, they can KO opponents near edges at much lower percents, especially if Wolf has [[rage]].}}
**{{nerf|Down smash has noticeably more startup (frame 8 → 14 (hit 1), 14 → 21 (hit 2)), and more ending lag (FAF 35 → 44).}}
**{{nerf|Down smash has noticeably more startup (frame 8 → 14 (hit 1), 14 → 21 (hit 2)), and more ending lag (FAF 35 → 44).}}
**{{nerf|The second hit has considerably smaller hitboxes (5.5u/4.4u/4.4u → 2.5u/3u/3.5u).}}
**{{nerf|The second hit has considerably smaller hitboxes (5.5u/4.4u/4.4u → 2.5u/3u/3.5u).}}

Revision as of 01:09, May 20, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.