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Iron Warrior (talk | contribs) m (→List of recoveries in Super Smash Bros.: Where the hell did the period go?) |
Iron Warrior (talk | contribs) (→List of recoveries in Super Smash Bros.: How did I forget this? God, Show Preview never helps me remember anything...) |
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|{{SSB|Captain Falcon}}|| [[Falcon Dive]] does not give much distance and cannot grab foes hanging onto the ledge. If it makes contact in mid-air, it will restore the opponent's midair jump, and Captain Falcon can use the move again. [[Falcon Punch]] can be used for some horizontal distance, as well as vertical distance if angled up. | |{{SSB|Captain Falcon}}|| [[Falcon Dive]] does not give much distance and cannot grab foes hanging onto the ledge. If it makes contact in mid-air, it will restore the opponent's midair jump, and Captain Falcon can use the move again. [[Falcon Punch]] can be used for some horizontal distance, as well as vertical distance if angled up. | ||
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|{{SSB|Donkey Kong}}|| [[Spinning Kong]] is his primary recovery. It provides a short vertical distance but a long horizontal distance. It also provides [[invincibility frames]] at the tip of his hands, but the move is incredibly vulnerable from above. [[Giant Punch]] can be used for a slight forwards boost. | |{{SSB|Donkey Kong}}|| [[Spinning Kong]] is his primary recovery. It provides a short vertical distance but a long horizontal distance. It also provides [[invincibility frames]] at the tip of his hands, but the move is incredibly vulnerable from above. [[Giant Punch]] can be used for a slight forwards boost, but is largely useless due to its endlag. | ||
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|{{SSB|Fox}}|| [[Fire Fox]] is his primary recovery. It can be used in any direction but pulls him down a little while charging. His [[Reflector (move)#Fox|Reflector]] slows down his fall speed. | |{{SSB|Fox}}|| [[Fire Fox]] is his primary recovery. It can be used in any direction but pulls him down a little while charging. His [[Reflector (move)#Fox|Reflector]] slows down his fall speed. | ||
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|{{SSB|Kirby}}|| His recovery consists of five midair jumps (behaving similarly to Jigglypuff's) and the [[Final Cutter]] for good vertical movement. However, if the player misses the ledge with Final Cutter, Kirby will plummet downward with no chance of recovery. | |{{SSB|Kirby}}|| His recovery consists of five midair jumps (behaving similarly to Jigglypuff's) and the [[Final Cutter]] for good vertical movement. However, if the player misses the ledge with Final Cutter, Kirby will plummet downward with no chance of recovery. | ||
He can use {{b|Inhale|Kirby}} to utilize Jigglypuff's [[Pound]] recovery. | He can use {{b|Inhale|Kirby}} to utilize Jigglypuff's [[Pound]] recovery, as well as Falcon Punch and Giant Punch. | ||
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|{{SSB|Link}}|| Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack covers only a short vertical and horizontal distance, with poor range, leaving Link vulnerable to [[spike]]s. | |{{SSB|Link}}|| Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack covers only a short vertical and horizontal distance, with poor range, leaving Link vulnerable to [[spike]]s. |
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