Link (SSB)/Up tilt: Difference between revisions

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In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly.
In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly.
{{technical data|<br>NTSC-J hitbox tables.}}


==Hitboxes==
==Hitboxes==
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|part=0
|part=0
|damage=10%
|damage=10%
|damagebg=nerf
|angle=79
|angle=79
|anglebg=nerf
|bk=20
|bk=20
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=100
|r=100
|rbg=nerf
|bn=11
|bn=11
|zpos=240
|zpos=240
|zposbg=nerf
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
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|part=0
|part=0
|damage=10%
|damage=10%
|damagebg=nerf
|angle=79
|angle=79
|anglebg=nerf
|bk=20
|bk=20
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=80
|r=80
|rbg=nerf
|bn=10
|bn=10
|zpos=0
|zpos=0
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*{{nerf|Hitbox sizes (120u/90u → 100u/80u).}}
*{{nerf|Hitbox sizes (120u/90u → 100u/80u).}}
*{{nerf|The far hitbox has been moved closer to Link (z offset: 260 → 240).}}
*{{nerf|The far hitbox has been moved closer to Link (z offset: 260 → 240).}}


==Timing==
==Timing==
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