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In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly. | In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly. | ||
==Hitboxes== | ==Hitboxes== | ||
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|part=0 | |part=0 | ||
|damage=10% | |damage=10% | ||
|damagebg=nerf | |||
|angle=79 | |angle=79 | ||
|anglebg=nerf | |||
|bk=20 | |bk=20 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r=100 | |r=100 | ||
|rbg=nerf | |||
|bn=11 | |bn=11 | ||
|zpos=240 | |zpos=240 | ||
|zposbg=nerf | |||
|effect=Slash | |effect=Slash | ||
|type=Sword | |type=Sword | ||
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|part=0 | |part=0 | ||
|damage=10% | |damage=10% | ||
|damagebg=nerf | |||
|angle=79 | |angle=79 | ||
|anglebg=nerf | |||
|bk=20 | |bk=20 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r=80 | |r=80 | ||
|rbg=nerf | |||
|bn=10 | |bn=10 | ||
|zpos=0 | |zpos=0 | ||
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*{{nerf|Hitbox sizes (120u/90u → 100u/80u).}} | *{{nerf|Hitbox sizes (120u/90u → 100u/80u).}} | ||
*{{nerf|The far hitbox has been moved closer to Link (z offset: 260 → 240).}} | *{{nerf|The far hitbox has been moved closer to Link (z offset: 260 → 240).}} | ||
==Timing== | ==Timing== |
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