34
edits
(→Trivia) |
Melee Weegie (talk | contribs) Tag: Mobile edit |
||
Line 22: | Line 22: | ||
==Attributes== | ==Attributes== | ||
[[File:E3mk.PNG|thumb|right|Meta Knight, as seen in the first trailer for ''[[Super Smash Bros. Brawl]]'' at [[E3]] 2006.]] | [[File:E3mk.PNG|thumb|right|Meta Knight, as seen in the first trailer for ''[[Super Smash Bros. Brawl]]'' at [[E3]] 2006.]] | ||
Meta Knight is a small character, roughly the same size and shape as [[Kirby (SSBB)|Kirby]], and with the same [[weight]] as [[Pikachu (SSBB)|Pikachu]]. He also boasts the sixth fastest [[dash]] speed, a fast [[walking]] speed, | Meta Knight is a small character, roughly the same size and shape as [[Kirby (SSBB)|Kirby]], and with the same [[weight]] as [[Pikachu (SSBB)|Pikachu]]. He also boasts the sixth fastest [[dash]] speed, a fast [[walking]] speed, an average [[falling speed]], and an average [[air acceleration]], though his [[air speed]] is very low, tied for the third worst. | ||
Meta Knight's greatest asset is his remarkable frame data. Almost all of his moves have little [[startup]] and endlag. The best example is in his up aerial, which can be performed three times within a short-hop, with its duration being at a total of 13 [[frames]]. The reach of his attacks, though average overall, is disproportionate to his small [[hurtbox]]. His disjointed range and incredible attack speed make his moves exceedingly difficult to punish, and all of his moves have transcendent priority, except for [[Mach Tornado]], [[Drill Rush]], dash attack, and glide attack. The aforementioned traits give him a powerful [[neutral game]] and [[approach]], even though he lacks a projectile. He can easily pressure with his aerials and tilts, and his neutral special, Mach Tornado, covers a long horizontal distance and offers great protection, making it a potent approach option that is difficult to counter. Though his air speed is poor, he is gifted with five midair jumps and the ability to [[glide]] twice, allowing him to weave in and out of danger. | Meta Knight's greatest asset is his remarkable frame data. Almost all of his moves have little [[startup]] and endlag. The best example is in his up aerial, which can be performed three times within a short-hop, with its duration being at a total of 13 [[frames]]. The reach of his attacks, though average overall, is disproportionate to his small [[hurtbox]]. His disjointed range and incredible attack speed make his moves exceedingly difficult to punish, and all of his moves have transcendent priority, except for [[Mach Tornado]], [[Drill Rush]], dash attack, and glide attack. The aforementioned traits give him a powerful [[neutral game]] and [[approach]], even though he lacks a projectile. He can easily pressure with his aerials and tilts, and his neutral special, Mach Tornado, covers a long horizontal distance and offers great protection, making it a potent approach option that is difficult to counter. Though his air speed is poor, he is gifted with five midair jumps and the ability to [[glide]] twice, allowing him to weave in and out of danger. |
edits