Feint Jump: Difference between revisions
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'''Feint Jump''' ({{ja|フェイントジャンプ|Feinto Janpu}}, ''Feint Jump'') is one of the three [[down special move]]s usable by [[Mii Brawler]]s. | '''Feint Jump''' ({{ja|フェイントジャンプ|Feinto Janpu}}, ''Feint Jump'') is one of the three [[down special move]]s usable by [[Mii Brawler]]s. | ||
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In ''Ultimate'', the move was nerfed overall. While its [[meteor smash]]ing properties have become automatic, its ability to ledge cancel has been removed, and the kick travels at a more downward angle, slightly reducing its horizontal recovery potential. | In ''Ultimate'', the move was nerfed overall. While its [[meteor smash]]ing properties have become automatic, its ability to ledge cancel has been removed, and the kick travels at a more downward angle, slightly reducing its horizontal recovery potential. | ||
==Instructional quote== | |||
{{InstructionalQuotes | |||
|ssbudesc=Leaps out of danger, with invincibility. Can combo into a mighty kick. | |||
}} | |||
==Customization== | ==Customization== |
Revision as of 13:33, April 18, 2020
Feint Jump | |
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Feint Jump's kick in Super Smash Bros. Ultimate | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Feint Jump (フェイントジャンプ, Feint Jump) is one of the three down special moves usable by Mii Brawlers.
Overview
The Brawler does a jump similar to both Zero Suit Samus's Flip Jump, and Sheik's Bouncing Fish. Pressing the attack button after the jump causes the Mii to perform a dive kick, either in the opposite or the same direction of the first part depending on what direction is pressed. It can thus serve as a pseudo-counter, although it has long landing lag. It is most commonly used as a recovery move, especially if the Brawler is running Helicopter Kick for their up special, due to both the move's jump and dive kick granting the Brawler a significant horizontal distance. The move is also useful for quickly dodging attacks; using the jump alone can vault the Mii over incoming attacks, and should they accidentally jump into an attack with it, they can also use the kick to quickly launch back in order to dodge it as well. This move is again similar to Bouncing Fish in that it can be used to bounce off some walls. A unique property that this move possesses is its ability to phase the Brawler through soft platforms during its descent, allowing them an alternate means of escaping danger, but also hindering them, should the soft platform be above an abyss.
In Ultimate, the move was nerfed overall. While its meteor smashing properties have become automatic, its ability to ledge cancel has been removed, and the kick travels at a more downward angle, slightly reducing its horizontal recovery potential.
Instructional quote
Move List | [[File:{{{ssbuchar}}}HeadSSBU.png|20px|link={{{ssbuchar}}} (SSBU)]] | Leaps out of danger, with invincibility. Can combo into a mighty kick. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Head-On Assault | 2. Feint Jump | 3. Foot Flurry |
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"Crash headfirst into the ground, burying any foes standing nearby." | "An invincible leap out of danger that you can combo into a mighty kick." | "A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place." |
Gallery
Feint Jump's jump in Super Smash Bros. for Nintendo 3DS.