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Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | ||
If Villager fails to pocket anything, he will make a shrugging motion and shake his head, along with a sound when pulling furniture from the Animal Crossing games. | |||
In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed. The move is also no longer unique to Villager either, as Isabelle now shares it with him; it is also one of the only moves in her moveset to be fully functionally identical to Villager's equivalent move. | In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed. The move is also no longer unique to Villager either, as Isabelle now shares it with him; it is also one of the only moves in her moveset to be fully functionally identical to Villager's equivalent move. |
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