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'''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') is [[Dr. Mario]]'s version of [[Cape]]. It deals more damage than Cape (up to 12% rather than 10%). Just like [[Mario]]'s [[Cape]], the sheet starts to reflect projectiles at [[frame]] 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in ''Melee'', and not at all in ''Super Smash Bros. 4'' and ''Ultimate'', making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a [[projectile]] is [[reflected]]. In ''Super Smash Bros. 4'', Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In ''SSB4'', it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. In ''Ultimate'', it gains a different animation to reflect its greater vertical range compared to the Cape. Additionally, it now forces opponents with a mirrored stance to show their backsides once reversed. Reflected projectiles are stronger than those reflected by Cape as Super Sheet's multiplier is x1.6 instead of x1.5. | '''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') is [[Dr. Mario]]'s version of [[Cape]]. It deals more damage than Cape (up to 12% rather than 10%). Just like [[Mario]]'s [[Cape]], the sheet starts to reflect projectiles at [[frame]] 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in ''Melee'', and not at all in ''Super Smash Bros. 4'' and ''Ultimate'', making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a [[projectile]] is [[reflected]]. In ''Super Smash Bros. 4'', Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In ''SSB4'', it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. In ''Ultimate'', it gains a different animation to reflect its greater vertical range compared to the Cape. Additionally, it now forces opponents with a mirrored stance to show their backsides once reversed. Reflected projectiles are stronger than those reflected by Cape as Super Sheet's multiplier is x1.6 instead of x1.5. | ||
==Instructional quotes== | |||
{{Incomplete|Missing quotes from ''Melee'' and ''Smash 4''}} | |||
{{InstructionalQuotes | |||
|ssbudesc=Reflects projectiles with a sheet. Has a shorter reach but a wider vertical range than Mario's. | |||
}} | |||
==Customization== | ==Customization== | ||
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# '''Breezy Sheet''': The Sheet is granted a small windbox which can [[push]] opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. | # '''Breezy Sheet''': The Sheet is granted a small windbox which can [[push]] opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much. | ||
==Origin== | ==Origin== | ||
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]] | [[File:SMW CapeMario.jpg|thumb|Artwork of Mario gliding using his Cape from ''Super Mario World''.]] |
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