Forward aerial: Difference between revisions

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**Mario's forward aerial has become the subject of a meme due to {{Sm|Alpharad}}, who [https://youtube.com/watch?v=VAQ2TuZiPkQ shouted the phrase "Forward Aerial!"] every time he landed its meteor smash during a ''Smash 4'' video on YouTube dedicated to Mario.
**Mario's forward aerial has become the subject of a meme due to {{Sm|Alpharad}}, who [https://youtube.com/watch?v=VAQ2TuZiPkQ shouted the phrase "Forward Aerial!"] every time he landed its meteor smash during a ''Smash 4'' video on YouTube dedicated to Mario.
*[[Bayonetta]]'s forward aerial is the only one in the series to consist of a [[natural combo]].
*[[Bayonetta]]'s forward aerial is the only one in the series to consist of a [[natural combo]].
**In ''Smash 4'', it is often considered one of the best forward aerials due to its first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as loop into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
**In ''Smash 4'', it is often considered one of the best forward aerials due to its first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as looping into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*The forward aerials of [[Villager]], [[Mii Gunner]], and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner.
*The forward aerials of [[Villager]], [[Mii Gunner]], and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner.
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is strongest forward aerial in each game it is featured in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it is featured in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long-range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long-range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.  
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.  
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
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