User talk:Zeckemyro: Difference between revisions

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:::::There we are. This is the best I can do with the resources I have. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 18:33, April 11, 2020 (EDT)
:::::There we are. This is the best I can do with the resources I have. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 18:33, April 11, 2020 (EDT)
::::::Okay then. Do you know anybody who has resources to do projectile hitbox gifs? [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] ([[User talk:Son Daniel|talk page]]) 20:01, April 11, 2020 (EDT)
::::::Okay then. Do you know anybody who has resources to do projectile hitbox gifs? [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] ([[User talk:Son Daniel|talk page]]) 20:01, April 11, 2020 (EDT)
:::::::I am the only one capable of doing so. The issue is that Fireballs and FLUDD's water don't have proper models. They use special effects. The thing is that those moves have complicated movement patterns that makes them pretty much impossible to visualize properly. Fireball alone needs to account for gravity, bouncing off the ground, losing height for every bounce and all of that. Doing 70 frames manually by hand would be WAY too tedious and honestly not that useful in the long run especially when you consider the fireball interacts differently with the ground depending at what height it makes contact with it. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 20:10, April 11, 2020 (EDT)
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