List of spirits (Mega Man series): Difference between revisions

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→‎Spirit Battles: Swapping • with * to be consistent with the other lists
m (→‎Spirit Battles: Swapping • with * to be consistent with the other lists)
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|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|•Duck Hunt references Treble, Bass's canine partner.
|
*Duck Hunt references Treble, Bass's canine partner.
|-
|-
|867
|867
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|•Dr. Mario avoiding conflict references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm.
|
*Dr. Mario avoiding conflict references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm.
|-
|-
|868
|868
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|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy heals over time
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy heals over time
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|•Although Roll has not been shown to have regenerative capabilities, she appears in Dr. Light's lab in games such as ''Mega Man 9'', where she can craft healing items for Mega Man such as Energy Tanks.<br>•The stage choice is a reference to Roll's role as a housekeeping robot in the series.
|
*Although Roll has not been shown to have regenerative capabilities, she appears in Dr. Light's lab in games such as ''Mega Man 9'', where she can craft healing items for Mega Man such as Energy Tanks.
*The stage choice is a reference to Roll's role as a housekeeping robot in the series.
|-
|-
|870
|870
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|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|•The enemies favoring grab and throws represent the Beat Call feature from ''Mega Man 7'' onward, which allows Beat to carry Mega Man out of pits and through the air if he falls into one.
|
*The enemies favoring grab and throws represent the Beat Call feature from ''Mega Man 7'' onward, which allows Beat to carry Mega Man out of pits and through the air if he falls into one.
|-
|-
|871
|871
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|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|•The Super Scope is similar to the bazooka Auto wields in the flying sections of Mega Man 8.
|
*The Super Scope is similar to the bazooka Auto wields in the flying sections of Mega Man 8.
|-
|-
|872
|872
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|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|•The presence of two Captain Falcons is a pun on Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.<br>•Captain Falcon favoring his neutral special ([[Falcon Punch]]) represents one of Duo's main attacks: an energy-infused punch with his large left hand.
|
*The presence of two Captain Falcons is a pun on Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.
*Captain Falcon favoring his neutral special ([[Falcon Punch]]) represents one of Duo's main attacks: an energy-infused punch with his large left hand.
|-
|-
|873
|873
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|•The eight Mega Men reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often lead to the battle against Dr. Wily after they are all defeated.
|
*The eight Mega Men reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often lead to the battle against Dr. Wily after they are all defeated.
|-
|-
|874
|874
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|•The giant metal R.O.B. references Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule
|
*The giant metal R.O.B. references Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule
|-
|-
|875
|875
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|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|•Pac-Man shielding often represents the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. Pac-Man avoiding jumps is also similar to how most Mettaur variations cannot jump.<br>•Wrecking Crew resembles Guts Man's stage, which is where Mettaurs are first seen in the original ''Mega Man''.
|
*Pac-Man shielding often represents the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. Pac-Man avoiding jumps is also similar to how most Mettaur variations cannot jump.
*Wrecking Crew resembles Guts Man's stage, which is where Mettaurs are first seen in the original ''Mega Man''.
|-
|-
|876
|876
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|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|•Young Link favoring his side special ([[Boomerang]]) represents Cut Man's weapon, Rolling Cutter, which has similar properties.
|
*Young Link favoring his side special ([[Boomerang]]) represents Cut Man's weapon, Rolling Cutter, which has similar properties.
|-
|-
|877
|877
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|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|•Mega Man favors his grabs and throws, which are based on Guts Man's ability, Super Arm.<br>•The earthquakes represent Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
|
*Mega Man favors his grabs and throws, which are based on Guts Man's ability, Super Arm.
*The earthquakes represent Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
|-
|-
|878
|878
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|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|•Ice Man's battle room in ''Mega Man'' features a frozen floor.
|
*Ice Man's battle room in ''Mega Man'' features a frozen floor.
|-
|-
|879
|879
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|•Young Link favoring his down special ({{b|Bomb|Link}}) represents Bomb Man's weapon, [[Hyper Bomb]].
|
*Young Link favoring his down special ({{b|Bomb|Link}}) represents Bomb Man's weapon, [[Hyper Bomb]].
|-
|-
|880
|880
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|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|•Mega Man's down smash is not based on Fire Man's weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
|
*Mega Man's down smash is not based on Fire Man's weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
|-
|-
|881
|881
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|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|•Mega Man favors his neutral special, [[Metal Blade]], which is the weapon he obtains from Metal Man.
|
*Mega Man favors his neutral special, [[Metal Blade]], which is the weapon he obtains from Metal Man.
|-
|-
|884
|884
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|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|•The heavy wind and Gust Bellows represent Air Man's version of Air Shooter, which pushes Mega Man back as the tornados fly away from him.<br>•Skyworld as the stage selection references Air Man's stage from ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
|
*The heavy wind and Gust Bellows represent Air Man's version of Air Shooter, which pushes Mega Man back as the tornados fly away from him.<br>•Skyworld as the stage selection references Air Man's stage from ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
|-
|-
|885
|885
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|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|•The Boomerang item represents Quick Man's weapon, Quick Boomerang.
|
*The Boomerang item represents Quick Man's weapon, Quick Boomerang.
|-
|-
|886
|886
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|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|•Mega Man favors his side special, [[Crash Bomber]], which is the weapon he obtains from Crash Man.
|
*Mega Man favors his side special, [[Crash Bomber]], which is the weapon he obtains from Crash Man.
|-
|-
|887
|887
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|•Timed [[Stamina battle]]<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•Timed [[Stamina battle]]<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|•The Timer references Flash Man's weapon, Time Stopper.
|
*The Timer references Flash Man's weapon, Time Stopper.
|-
|-
|888
|888
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|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|•Mega Man shielding often represents how Wood Man's Leaf Shield renders him invulnerable to attacks.
|
*Mega Man shielding often represents how Wood Man's Leaf Shield renders him invulnerable to attacks.
|-
|-
|889
|889
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|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|•Mega Man favors his down aerial, Hard Knuckle, which is the weapon he obtains from Hard Man.<br>•The earthquakes reference Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.<br>•The stage selection references the mining tunnels from Hard Man's stage in ''Mega Man 3''.
|
*Mega Man favors his down aerial, Hard Knuckle, which is the weapon he obtains from Hard Man.
*The earthquakes reference Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
*The stage selection references the mining tunnels from Hard Man's stage in ''Mega Man 3''.
|-
|-
|890
|890
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|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|•Mega Man favors his dash attack, Top Spin, which is the weapon he obtains from Top Man.<br>•The stage selection references Top Man's stage from ''Mega Man 3'', which has a emphasis on plants and leaves.
|
*Mega Man favors his dash attack, Top Spin, which is the weapon he obtains from Top Man.
*The stage selection references Top Man's stage from ''Mega Man 3'', which has a emphasis on plants and leaves.
|-
|-
|891
|891
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|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|•Snake being the opponent is a pun on Snake Man's name.<br>•The Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
|
*Snake being the opponent is a pun on Snake Man's name.
*The Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
|-
|-
|892
|892
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|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|•Mega Man favors his up smash, Spark Shock, which is the weapon he obtains from Spark Man.
|
*Mega Man favors his up smash, Spark Shock, which is the weapon he obtains from Spark Man.
|-
|-
|893
|893
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|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|•Greninja favoring its neutral special ([[Water Shuriken]]) represents Shadow Man's weapon, [[Shadow Blade]].<br>•The stage is a reference to the lava located in Shadow Man's stage from ''Mega Man 3''.
|
*Greninja favoring its neutral special ([[Water Shuriken]]) represents Shadow Man's weapon, [[Shadow Blade]].
*The stage is a reference to the lava located in Shadow Man's stage from ''Mega Man 3''.
|-
|-
|895
|895
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|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Steel Diver]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|•The Steel Diver represents Dive Man's weapon, Dive Missile.
|
*The Steel Diver represents Dive Man's weapon, Dive Missile.
|-
|-
|896
|896
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|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|•The enemy reflecting projectiles reference Skull Man's weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles.
|
*The enemy reflecting projectiles reference Skull Man's weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles.
|-
|-
|897
|897
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|•[[Stamina battle]]<br>•Gravity is reduced<br>•All fighters have reduced jump ability after a little while
|•[[Stamina battle]]<br>•Gravity is reduced<br>•All fighters have reduced jump ability after a little while
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|•The stage and hazards revolve around gravity alterations, representing the prominent gravity gimmicks in Gravity Man's stage.
|
*The stage and hazards revolve around gravity alterations, representing the prominent gravity gimmicks in Gravity Man's stage.
|-
|-
|898
|898
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|•Snake favoring his neutral special ([[Hand Grenade]]) represents Napalm Man's weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
|
*Snake favoring his neutral special ([[Hand Grenade]]) represents Napalm Man's weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
|-
|-
|899
|899
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|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|•The extra shield durability references Dark Man 4's electromagnetic barrier (also used by Dark Man 2), which orbits around him and blocks enemy shots.<br>•The three Samuses represent the three other Dark Men.
|
*The extra shield durability references Dark Man 4's electromagnetic barrier (also used by Dark Man 2), which orbits around him and blocks enemy shots.
*The three Samuses represent the three other Dark Men.
|-
|-
|900
|900
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|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|•Simon favoring smash attacks references Knight Man's weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.<br>•The stage selection references the boss room for Knight Man from ''Mega Man 6'', featuring similar banners.
|
*Simon favoring smash attacks references Knight Man's weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
*The stage selection references the boss room for Knight Man from ''Mega Man 6'', featuring similar banners.
|-
|-
|901
|901
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|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|•The heavy wind represents Wind Man's vacuum attack, as well as the various wind hazards seen in his stage.  
|
*The heavy wind represents Wind Man's vacuum attack, as well as the various wind hazards seen in his stage.  
|-
|-
|902
|902
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|•The floor is sticky<br>•[[Stamina battle]]<br>•The enemy favors back air attacks
|•The floor is sticky<br>•[[Stamina battle]]<br>•The enemy favors back air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|•The floor being sticky represent Slash Man's battle, where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.<br>•Mega Man favors his back aerial, Slash Claw, which is the weapon he obtains from Slash Man.<br>•The stage selection references the appearance of Slash Man's stage from ''Mega Man 7'', Jurassic Jungle.
|
*The floor being sticky represent Slash Man's battle, where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
*Mega Man favors his back aerial, Slash Claw, which is the weapon he obtains from Slash Man.
*The stage selection references the appearance of Slash Man's stage from ''Mega Man 7'', Jurassic Jungle.
|-
|-
|903
|903
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|•Mega Man favors his forward aerial, Flame Sword, which is the weapon he obtains from Sword Man.
|
*Mega Man favors his forward aerial, Flame Sword, which is the weapon he obtains from Sword Man.
|-
|-
|904
|904
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|•Timed battle<br>•Gravity is reduced<br>•The enemy starts the battle with a [[Black Hole]]
|•Timed battle<br>•Gravity is reduced<br>•The enemy starts the battle with a [[Black Hole]]
|{{SSBUMusicLink|Mega Man|Flash In The Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash In The Dark (Dr. Wily Stage 1)}}
|•The Black Hole references Galaxy Man's weapon, Black Hole Bomb.<br>•Lylat Cruise represents the space aesthetic of Galaxy Man's stage, as well as the spaceship themed enemies fought in it, including Galaxy Man himself.
|
*The Black Hole references Galaxy Man's weapon, Black Hole Bomb.
*Lylat Cruise represents the space aesthetic of Galaxy Man's stage, as well as the spaceship themed enemies fought in it, including Galaxy Man himself.
|-
|-
|905
|905
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|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|•The super armor references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games.<br>•New Donk City Hall resembles Central Highway, the opening stage in the original ''Mega Man X''.
|
*The super armor references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games.
*New Donk City Hall resembles Central Highway, the opening stage in the original ''Mega Man X''.
|-
|-
|907
|907
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|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|•The increased energy attacks references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games. In those games, Zero's arm cannon is much stronger than X's.
|
*The increased energy attacks references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games. In those games, Zero's arm cannon is much stronger than X's.
|-
|-
|909
|909
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|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|•The Ray Gun is similar to Axl's default handgun weapon, and also represents the various rapid fire weapons he can use in ''Mega Man X8''.<br>•Midgar resembles the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
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*The Ray Gun is similar to Axl's default handgun weapon, and also represents the various rapid fire weapons he can use in ''Mega Man X8''.
*Midgar resembles the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
|-
|-
|910
|910
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|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|•The increased power of melee weapons represents the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game, and a scythe in ''Mega Man X4''.
|
*The increased power of melee weapons represents the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game, and a scythe in ''Mega Man X4''.
|-
|-
|911
|911
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|•Timed battle<br>•Your jumping power decreases
|•Timed battle<br>•Your jumping power decreases
|{{SSBUMusicLink|Nintendo|Light Plane (Remix)}}
|{{SSBUMusicLink|Nintendo|Light Plane (Remix)}}
|•The time limit references the timed trials in the ''Mega Man Legends'' series.<br>•The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.<br>•The decreased jumping may be a reference to the ''Legends'' games' shift in genre from platforming to 3D action-adventure, and the lack of emphasis on jumping that came with it.<br>•The explosive items may be a reference to a mission from ''Mega Man Legends'' that involved diffusing bombs.
|
*The time limit references the timed trials in the ''Mega Man Legends'' series.
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
*The decreased jumping may be a reference to the ''Legends'' games' shift in genre from platforming to 3D action-adventure, and the lack of emphasis on jumping that came with it.
*The explosive items may be a reference to a mission from ''Mega Man Legends'' that involved diffusing bombs.
|-
|-
|912
|912
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}}
|{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}}
|•Diddy Kong references Data, a supporting character in the ''Mega Man Legends'' series that is often seen alongside Roll Caskett.<br>•The Hocotate Bomb references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.<br>•The stage choice references Roll's role as a mechanic and airship pilot in the ''Legends'' games, piloting the Flutter and other vehicles.
|
*Diddy Kong references Data, a supporting character in the ''Mega Man Legends'' series that is often seen alongside Roll Caskett.
*The Hocotate Bomb references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
*The stage choice references Roll's role as a mechanic and airship pilot in the ''Legends'' games, piloting the Flutter and other vehicles.
|-
|-
|913
|913
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|•Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.<br>•The two tiny R.O.B. represent Servbots, Tron Bonne's robotic servants.
|
*Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.
*The two tiny R.O.B. represent Servbots, Tron Bonne's robotic servants.
|-
|-
|914
|914
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|•The Beam Sword represents Zero's Z-Saber.<br>•Mega Man Zero uses Zero Suit Samus as a puppet fighter due to their similar blonde ponytails.
|
*The Beam Sword represents Zero's Z-Saber.
*Mega Man Zero uses Zero Suit Samus as a puppet fighter due to their similar blonde ponytails.
|-
|-
|919
|919
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|•The enemy favors smash attacks
|•The enemy favors smash attacks
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|•The four differently colored Mega Men represent several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H, and ZX in order.<br>•The Mega Men favoring smash attacks represent the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire.
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*The four differently colored Mega Men represent several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H, and ZX in order.
*The Mega Men favoring smash attacks represent the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire.
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|}


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