Whispy blink glitch: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in any type of [[Vs. match]] or training and choose [[Dream Land (64)]] as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.
The player must choose {{SSBM|Marth}} or {{SSBM|Roy}} in any type of [[Vs. match]] or training and choose [[Dream Land (64)]] as the stage. Then, wait until Whispy, the tree in the back of the stage, blinks. On the last 2 frames of Whispy blinking, the player must execute a jab, Forward tilt, up tilt, down tilt, dash attack, or standing grab.


The hitboxes for thase attacks (''sans standing grab'') will disappear until the move finishes.
Math or Roy will swing thier sword in a unusual way. The hitboxes for thase attacks (''sans standing grab'') will disappear until the move finishes.


As for the standing grab, Marth/Roy does the grab without lunging forward, making it safer than a normal grab.
As for the standing grab, Marth/Roy does the grab without lunging forward, making it safer than a normal grab.
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