Range: Difference between revisions

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(Fixed numbered list. Someone shoudl specifiy for WHICH ATTACK they mean the hitbox has this range.)
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Range from longest to shortest:
Range from longest to shortest:
1.Marth, Ike, Link
#Marth, Ike, Link
2.Meta Knight, King Dedede
#Meta Knight, King Dedede
3.Toon Link, Ness, Lucas
#Toon Link, Ness, Lucas
4.Mr. Game & Watch
#Mr. Game & Watch
5.Donkey Kong
#Donkey Kong
6.Diddy Kong
#Diddy Kong
7.Captain Falcon, Kirby, Fox, Falco
#Captain Falcon, Kirby, Fox, Falco
8.Wolf, Sheik
#Wolf, Sheik
9.Zelda
#Zelda
10.Mario, Luigi, Bowser, Ice Climbers
#Mario, Luigi, Bowser, Ice Climbers
11.Pit
#Pit
12.Samus, Zero Suit Samus, Peach
#Samus, Zero Suit Samus, Peach
13. Snake, Sonic
#Snake, Sonic
14. Charizard, Ivysaur
#Charizard, Ivysaur
15. Ganondorf, Squirtle
#Ganondorf, Squirtle
16. Wario
#Wario
17. Jigglypuff
#Jigglypuff


[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 13:10, June 22, 2008

An attack's range is how far its hitbox reaches beyond the character's collision bubble.

Range from longest to shortest:

  1. Marth, Ike, Link
  2. Meta Knight, King Dedede
  3. Toon Link, Ness, Lucas
  4. Mr. Game & Watch
  5. Donkey Kong
  6. Diddy Kong
  7. Captain Falcon, Kirby, Fox, Falco
  8. Wolf, Sheik
  9. Zelda
  10. Mario, Luigi, Bowser, Ice Climbers
  11. Pit
  12. Samus, Zero Suit Samus, Peach
  13. Snake, Sonic
  14. Charizard, Ivysaur
  15. Ganondorf, Squirtle
  16. Wario
  17. Jigglypuff