Range: Difference between revisions
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(Fixed numbered list. Someone shoudl specifiy for WHICH ATTACK they mean the hitbox has this range.) |
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Line 2: | Line 2: | ||
Range from longest to shortest: | Range from longest to shortest: | ||
#Marth, Ike, Link | |||
#Meta Knight, King Dedede | |||
#Toon Link, Ness, Lucas | |||
#Mr. Game & Watch | |||
#Donkey Kong | |||
#Diddy Kong | |||
#Captain Falcon, Kirby, Fox, Falco | |||
#Wolf, Sheik | |||
#Zelda | |||
#Mario, Luigi, Bowser, Ice Climbers | |||
#Pit | |||
#Samus, Zero Suit Samus, Peach | |||
#Snake, Sonic | |||
#Charizard, Ivysaur | |||
#Ganondorf, Squirtle | |||
#Wario | |||
#Jigglypuff | |||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 13:10, June 22, 2008
An attack's range is how far its hitbox reaches beyond the character's collision bubble.
Range from longest to shortest:
- Marth, Ike, Link
- Meta Knight, King Dedede
- Toon Link, Ness, Lucas
- Mr. Game & Watch
- Donkey Kong
- Diddy Kong
- Captain Falcon, Kirby, Fox, Falco
- Wolf, Sheik
- Zelda
- Mario, Luigi, Bowser, Ice Climbers
- Pit
- Samus, Zero Suit Samus, Peach
- Snake, Sonic
- Charizard, Ivysaur
- Ganondorf, Squirtle
- Wario
- Jigglypuff