Codec Conversations: Difference between revisions

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*In the E3 2006 trailer, the Colonel and Snake's codec portraits are rendered in 3D similarly seen in ''Metal Gear Solid 2: Sons of Liberty''. In the final build of ''Brawl'', Snake and his team use drawn portraits seen in ''Metal Gear Solid'', and its remake, ''The Twin Snakes''.
*In the E3 2006 trailer, the Colonel and Snake's codec portraits are rendered in 3D similarly seen in ''Metal Gear Solid 2: Sons of Liberty''. In the final build of ''Brawl'', Snake and his team use drawn portraits seen in ''Metal Gear Solid'', and its remake, ''The Twin Snakes''.
*When someone gets a [[Smash Ball]] during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, the conversation will automatically end.  
*When someone gets a [[Smash Ball]] during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, the conversation will automatically end.  
*In ''Brawl'', if Snake keeps getting KO'd while in a Codec Message, whoever he is talking to will keep repeating the KO message as long as Snake keeps getting KO'd before the message finishes. This no longer happens in ''Ultimate''.
*In ''Brawl'', if Snake keeps getting KO'd while in a Codec Message, whoever he is talking to will keep repeating the KO message as long as Snake keeps getting KO'd before the message finishes. This no longer happens in ''Ultimate''.
*In ''Ultimate'', the codecs for Jigglypuff and Sonic still mention ''Brawl'' by name, while the codecs for Sheik and Zero Suit Samus still mention transformations despite them being separate characters.
**In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead using the word {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the full name of the series, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers'').
*There are some peculiarities with how the codecs function in ''Ultimate'':
*There are some peculiarities with how the codecs function in ''Ultimate'':
**Ike's codec will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless.
**Ike's codec will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless.
**The Pokémon Trainer's codec works regardless of gender, though the conversation uses masculine pronouns even regarding the female trainer.
**The Pokémon Trainer's codec works regardless of gender, though the conversation uses masculine pronouns even regarding the female trainer.
**Olimar’s codec will still work even if the selected costume is [[Alph]], despite the two being entirely separate characters. The conversation still refers to Olimar by name.
**Olimar’s codec will still work even if the selected costume is [[Alph]], despite the two being entirely separate characters. The conversation still refers to Olimar by name.
**The codecs for Jigglypuff and Sonic still mention ''Brawl'' by name.
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead using the word {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the full name of the series, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers'').
**The codecs for Sheik and Zero Suit Samus treat as though Samus and Zelda transformed into them despite them being separate characters.
*In ''Ultimate'', when the language is set to Korean or Chinese, Falco's conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', when the language is set to Korean or Chinese, Falco's conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>


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